Difference between revisions of "CreateScreenshot"

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==createScreenshot==
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#REDIRECT [[Global Command: createScreenshot]]
 
 
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.7</span></div>
 
 
 
<div class="command-doc">Creates a new screenshot which is either used for a savegame or stored to a file.</div>
 
 
 
Lua Syntax:
 
<pre class="command-syntax">createScreenshot( [saveTo], {flags=1,
 
    clear = true|false})</pre>
 
===Arguments===
 
====saveTo====
 
:'''"string"''' - If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.
 
===Flags===
 
====clr/clear====
 
 
 
:If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.
 
===Return Values===
 
None.
 
===Examples===
 
Example 1: basic save screenshot (if a file with the same name exists it will be automatically overwritten)
 
<syntaxhighlight>
 
-- save to "screenshots" folder as "filename.png"
 
createScreenshot("screenshots/filename.png")
 
 
 
</syntaxhighlight>
 
Example 2: save screenshot with both file name + time stamp
 
<syntaxhighlight>
 
-- add this as an execute script action inside of a key input; change filename to whatever you like
 
 
 
-- save to "screenshots" folder as "filename_(date)_(time).png
 
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
 
createScreenshot("screenshots/filename_" .. time .. ".png")
 
</syntaxhighlight>
 

Latest revision as of 12:23, 19 May 2023