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− | <b>History</b>: Available since <span style="color:green">v3.7</span>
| + | #REDIRECT [[Global Command: getCursorPos]] |
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− | Stores the current position (absolute) of the mouse cursor into an x,y table which can be used in query to check if the current position is over an object/character or certain part of the scene etc.
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− | Syntax:
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− | <syntaxhighlight>
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− | getCursorPos()
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− | </syntaxhighlight>
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− | Example:
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− | <syntaxhighlight>
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− | -- let's store the current position in a variable!
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− | local variableName = getCursorPos()
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− | -- let's check if the stored cursor position equals another x,y value!
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− | if variableName.x == 200 and variableName.y == 400 then
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− | -- do some action!
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− | else
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− | -- do some other action!
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− | end
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− | </syntaxhighlight>
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− | <b><u>Arguments</u></b>
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− | Flags: none
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− | Return: Pos <br/>
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− | Table containing x,y values of current mouse cursor position
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− | {{i18n|GetCursorPos}}
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