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− | <div class="toccolours mw-collapsible mw-collapsed tbl-ds">
| + | #REDIRECT [[Global Command: getCursorPos]] |
− | <span class="bold">Command History</span>
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− | <div class="mw-collapsible-content">
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− | <div class="alt-bg">Available since v?</div>
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− | </div></div>
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− | Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc.
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− | Syntax:
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− | <syntaxhighlight>
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− | getCursorPos()
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− | </syntaxhighlight>
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− | Example:
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− | <syntaxhighlight>
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− | -- let's store the current position into a variable!
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− | local curPos = getCursorPos()
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− | -- let's check if the stored cursor position equals another x,y value!
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− | if curPos.x == 200 and curPos.y == 400 then
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− | -- do some action!
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− | else
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− | -- do some other action!
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− | end
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− | </syntaxhighlight>
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− | <span class="bold underline">Arguments</span>
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− | none
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− | <span class="bold underline">Flags</span>
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− | none
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− | <span class="bold underline">Return</span>
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− | <span class="bold">pos</span> <br/>
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− | Table containing x,y values of current mouse cursor position
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− | {{i18n|GetCursorPos}} <br/>
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− | {| class="tbl-ds"
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− | |-
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− | |<span class="bold">Relevant Pages</span>: [[SetCursorPos|setCursorPos]]
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− | |}
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