Difference between revisions of "VisionaireObject Command: getRects"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "Returns a table containing multiple rectangle values (x, y, width, height tables). == Syntax == <syntaxhighlight lang="lua"> getRects(field) </syntaxhighlight> == Paramete...") |
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− | Returns a table containing multiple rectangle values (x, y, width, height | + | Returns a table containing multiple rectangle values (tables containing the elements '''x''', '''y''', '''width''', '''height'''). |
Latest revision as of 16:11, 31 August 2023
Returns a table containing multiple rectangle values (tables containing the elements x, y, width, height).
Syntax
getRects(field)
Parameters
Parameter | Type | Description |
---|---|---|
field | integer | The field which specifies a list of rectangle values. The field type must be "t_vrect".
Specify the field constant name (V + object table name in singular + field name) or the field id. |
Return values
Type | Description |
---|---|
table | The table of t_rect values linked in the field |
Examples
Example 1: Get the savegame areas of a menu scene.
-- Specify the field constant name or the field id
local save_rects = getObject("Scenes[savemenu]"):getRects(VSceneSavegameAreas)
local save_rects = getObject("Scenes[savemenu]"):getRects(322)
-- The shorthand notation offers a more convenient way to achieve the same
local save_rects = Scenes["savemenu"].SavegameAreas