Difference between revisions of "SetSteamAchievement"
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− | + | ==setSteamAchievement== | |
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− | + | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.6</span></div> | |
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− | + | <div class="command-doc">Sets an achievement to done. | |
− | < | ||
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− | + | Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.</div> | |
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− | </ | ||
+ | Lua Syntax: | ||
+ | <pre class="command-syntax">setSteamAchievement(apiName, {flags=1, | ||
+ | clear = true|false})</pre> | ||
+ | ===Arguments=== | ||
+ | ====apiName==== | ||
+ | :'''"string"''' - The name of the achievement to set. This is the API name specified in the steam account. | ||
+ | ===Flags=== | ||
+ | ====clr/clear==== | ||
− | + | :If true the achievement will be cleared. Default value is false. | |
− | + | ===Return Values=== | |
− | + | ;success | |
− | + | :True if the achievement was set successfully, false if the operation failed. | |
− | + | ===Examples=== | |
− | + | None. | |
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− | |||
− | True | ||
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Latest revision as of 21:28, 30 September 2014
Contents
setSteamAchievement
Available since: v3.6
Sets an achievement to done.
Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.
Lua Syntax:
setSteamAchievement(apiName, {flags=1, clear = true|false})
Arguments
apiName
- "string" - The name of the achievement to set. This is the API name specified in the steam account.
Flags
clr/clear
- If true the achievement will be cleared. Default value is false.
Return Values
- success
- True if the achievement was set successfully, false if the operation failed.
Examples
None.