Difference between revisions of "SetSteamStat"

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==setSteamStat==
<b>Command History</b>
 
<div class="mw-collapsible-content">
 
Available since <span style="color:green">v3.7</span>
 
</div></div>
 
  
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<div class="command-min-version-info">Available since: <span class="command-min-version">v3.6</span></div>
  
Sets the specified steam stat to the given value!
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<div class="command-doc">Sets the specified steam stat to the given value.
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! Additional Info
 
|-
 
|
 
This command will only work if the steam_api library was included (& successfully loaded) & if a steam account for your game exists!
 
|}
 
  
Syntax:
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Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.</div>
<syntaxhighlight>
 
setSteamStat(apiName, value)
 
</syntaxhighlight>
 
  
Example:
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Lua Syntax:
<syntaxhighlight>
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<pre class="command-syntax">setSteamStat(apiName, value)</pre>
n/a
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===Arguments===
</syntaxhighlight>
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====apiName====
 
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:'''"string"''' - The name of the stat to set. This is the API name specified in the steam account.
 
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====value====
<b><u>Arguments</u></b>
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:'''int''' - Stat will be set to this value.
 
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===Flags===
apiName: "string" <br/>
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===Return Values===
The name of the stat to set (this is the API name specified in the steam account for your game)
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;success
 
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:True if the value was set successfully, false if the operation failed.
Flags: none
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===Examples===
 
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None.
Return: success <br/>
 
True if the value was set successfully, false if the operation failed!
 
{{i18n|SetSteamStat}}
 

Latest revision as of 21:28, 30 September 2014

setSteamStat

Available since: v3.6
Sets the specified steam stat to the given value. Note: this command only works if the steam_api library was loaded and if a steam account for your game exists.

Lua Syntax:

setSteamStat(apiName, value)

Arguments

apiName

"string" - The name of the stat to set. This is the API name specified in the steam account.

value

int - Stat will be set to this value.

Flags

Return Values

success
True if the value was set successfully, false if the operation failed.

Examples

None.