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| − | ==startAction==
| + | #REDIRECT [[Global Command: startAction]] |
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| − | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.0</span></div>
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| − | <div class="command-doc">Starts an action. If the action is already running a new active action for the action data object is started.</div>
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| − | Lua Syntax:
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| − | <pre class="command-syntax">startAction(action)</pre>
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| − | ===Arguments===
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| − | ====action====
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| − | :'''"object path"|"object id"|object''' - Visionaire object which specifies an action.
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| − | ===Flags===
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| − | ===Return Values===
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| − | ;visionaireObject
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| − | :The visionaire object representing the active action.
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| − | ===Examples===
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| − | Example 1:
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| − | <syntaxhighlight>
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| − | startAction("Scenes[scene_name].SceneObjects[object_name].SceneActions[action_name]")
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| − | </syntaxhighlight>
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| − | Example 2:
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| − | <syntaxhighlight>
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| − | local act = getObject("Actions[action_name]")
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| − | startAction(act) | |
| − | </syntaxhighlight>
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| − | [[Category:Player Commands]]
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