Difference between revisions of "StartAnimation"

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(Redirected page to Global Command: startAnimation)
 
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#REDIRECT [[Global Command: startAnimation]]
<b>Command History</b>
 
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Available since <span style="color:green">v3.7</span>
 
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Allows you to play any animation; if the animation is already playing then the existing animation is returned!
 
 
 
 
 
Syntax:
 
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startAnimation(animation, reverse=true/false)
 
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Example 1: basic start animation method (default direction)
 
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--[[
 
!important: you must take care when using this method that you don't have multiple instances of animations with the same name otherwise it will not work correctly!
 
--]]
 
 
 
-- shortened get animation method; !important: see comment above!
 
startAnimation("Animations[animation_name]")
 
 
 
 
 
-- full get animation method; !recommended
 
startAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]")
 
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Example 2: basic start animation method (reverse/inverse direction)
 
<syntaxhighlight>
 
-- shortened get animation example; !important: see comment in "example 1"!
 
startAnimation("Animations[animation_name", true)
 
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Example 3: start animation via a variable
 
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-- you can of course use variables with animations stored in them instead!
 
local anim = getObject("Animations[animation_name]")
 
startAnimation(anim) -- default direction!
 
startAnimation(anim, true) -- reversed/inverted direction!
 
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<b><u>Arguments</u></b>
 
 
 
animation: link <br/>
 
The link to the animation to be started! ("path"."object"."animation")
 
 
 
Flags: none
 
 
 
Return: visionaireObject <br/>
 
The visionaire object representing the active animation!
 
{{i18n|StartAnimation}}
 

Latest revision as of 12:34, 19 May 2023