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| − | ==getSoundId==
| + | #REDIRECT [[Global Command: getSoundId]] |
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| − | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.8</span></div>
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| − | <div class="command-doc">Gets the sound ID of the specified sound if it is currently active.</div>
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| − | Lua Syntax:
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| − | <pre class="command-syntax">getSoundId(sounditem)</pre>
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| − | ===Arguments===
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| − | ====sounditem====
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| − | :'''"string" (string should contain 'vispath:' prefix)''' - Relative filename of sound.
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| − | ===Flags===
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| − | ===Return Values===
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| − | ;soundID
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| − | :Unique id referencing the requested sound or -1 if the sound is not active.
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| − | ===Examples===
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| − | Example 1:
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| − | <syntaxhighlight>
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| − | -- store sound id of a currently active sound in a local variable
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| − | local soundID = getSoundId('vispath:sounds/example.ogg')
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| − | </syntaxhighlight>
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| − | [[Category:Player Commands]] | |