|
|
(4 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | <div class="toccolours mw-collapsible mw-collapsed tbl-ds">
| + | #REDIRECT [[Global Command: getObject]] |
− | <span class="bold">Command History</span>
| |
− | <div class="mw-collapsible-content">
| |
− | <div class="alt-bg">Available since v3.0</div>
| |
− | </div></div>
| |
− | | |
− | | |
− | Allows you to access, read & manipulate the data tables for the linked object, item, character, condition, & value etc...
| |
− | | |
− | <div class="toccolours mw-collapsible mw-collapsed tbl-ds">
| |
− | <span class="bold">Additional Info</span>
| |
− | <div class="mw-collapsible-content">
| |
− | <div>''!important'': The object names are case sensitive.</div>
| |
− | </div></div>
| |
− | | |
− | | |
− | Syntax:
| |
− | <syntaxhighlight>
| |
− | getObject("path[object, error]")
| |
− | </syntaxhighlight>
| |
− | | |
− | | |
− | Example 1: Quick getObject method; you must take care when using this method, that your project does not contain multiple objects with the same name.
| |
− | <syntaxhighlight>
| |
− | -- This method is unsafe because it accesses all the condition/value tables associated with the project
| |
− | getObject("Conditions[condition_name]") -- get a condition
| |
− | getObject("Values[value_name]") -- get a value
| |
− | getObject("Actions[action_name]") -- get an action
| |
− | getObject("Animations[animation_name]") -- get an animation
| |
− | </syntaxhighlight>
| |
− | | |
− | Example 2: Full getObject method.
| |
− | <syntaxhighlight>
| |
− | -- * scenes * --
| |
− | getObject("Scenes[scene_name].SceneConditions[condition_name]") -- get condition linked to a scene
| |
− | getObject("Scenes[scene_name].SceneObjects[object_name].ObjectConditions[condition_name]") -- get condition linked to a scene object
| |
− | getObject("Scenes[scene_name].SceneValues[value_name]") -- get value linked to a scene
| |
− | getObject("Scenes[scene_name].SceneObjects[object_name].ObjectValues[value_name]") -- get value linked to a scene object
| |
− | getObject("Scenes[scene_name].SceneActions[action_name]") --
| |
− | getObject("scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]") -- get animation linked to a scene object
| |
− | -- * characters * --
| |
− | getObject("Characters[character_name].CharacterConditions[condition_name]") -- get condition linked to a character | |
− | getObject("Characters[character_name].CharacterValues[value_name]") -- get value linked to a character
| |
− | getObject("Characters[character_name].CharacterActions[action_name]") -- get action linked to a character
| |
− | getObject("Characters[character_name].CharacterOutfits[outfit_name].OutfitCharacterAnimations[animation_name]") -- get animation linked to a character
| |
− | -- etc...
| |
− | </syntaxhighlight>
| |
− | | |
− | | |
− | | |
− | <span class="bold underline">Arguments</span>
| |
− | | |
− | '''Path''': "string" <br/>
| |
− | The path to the required data structure object.
| |
− | | |
− | '''Object''': text<br/>
| |
− | Name of the object, character, condition etc; the name is case sensitive.
| |
− | | |
− | '''error''': bool (true/false) <br/>
| |
− | If <span class="green">''true''</span> a warning will be printed to the log, if the linked object can not be found; it is set to <span class="green">true</span>, by default.
| |
− | | |
− | | |
− | <span class="bold underline">Flags</span>
| |
− | | |
− | none
| |
− | | |
− | | |
− | <span class="bold underline">Return</span>
| |
− | | |
− | '''object''' <br/>
| |
− | Returns the data from the linked objects table; or returns empty.
| |
− | | |
− | {{i18n|GetObject_(CMS)}}
| |