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− | <div class="toccolours mw-collapsible mw-collapsed tbl-ds">
| + | #REDIRECT [[VisionaireObject Command: getName]] |
− | <span class="bold">Function History</span>
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− | <div class="mw-collapsible-content">
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− | <div class="alt-bg">Available since v3.0</div>
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− | </div></div>
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− | Returns the "string" name of the table associated with the linked object, character, interface, etc; the returned name, is the name of the table itself, & not the names associated with the game language(s).
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− | Syntax:
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− | <syntaxhighlight>
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− | getName() | |
− | </syntaxhighlight>
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− | Example:
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− | <syntaxhighlight>
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− | game:getLink(VGameCurrentCharacter):getName() -- returns the table name of the currently active (playable) character
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− | </syntaxhighlight>
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− | <span class="bold underline">Arguments</span>
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− | none
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− | <span class="bold underline">Flags</span>
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− | none
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− | <span class="bold underline">Return</span>
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− | '''name''' <br/>
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− | The "string" name of the table associated with the linked data structure object.
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− | {{i18n|GetName_(CMS)}}
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