Difference between revisions of "ChangeOutfit (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| − | This small function allows you to quickly | + | This small function allows you to quickly change the outfit of a character. |
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== Instructions == | == Instructions == | ||
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/> | 1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/> | ||
| − | 2a. To change outfit of current character... | + | 2a. To change the outfit of the current character... |
| − | <syntaxhighlight> | + | <syntaxhighlight lang="lua"> |
| − | changeOutfit( | + | changeOutfit(nil, "outfit_name") |
</syntaxhighlight> | </syntaxhighlight> | ||
| − | 2b. To change outfit of a specific character... | + | 2b. To change the outfit of a specific character... |
| − | <syntaxhighlight> | + | <syntaxhighlight lang="lua"> |
changeOutfit("character_name", "outfit_name") | changeOutfit("character_name", "outfit_name") | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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== Main Script == | == Main Script == | ||
| − | <syntaxhighlight> | + | <syntaxhighlight lang="lua"> |
function changeOutfit(c, o) | function changeOutfit(c, o) | ||
| − | if c = | + | if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character |
| − | + | c.CurrentOutfit = c.Outfits[o] -- update outfit | |
| − | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| + | |||
== Syntax Breakdown == | == Syntax Breakdown == | ||
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| − | | c || "string" || This should be a "string" value containing the name of the character you want to affect; if | + | | c || "string" or nil || This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character. |
|- | |- | ||
| − | | | + | | o || "string" || This should be a "string" value containing the name of the outfit you want to change to. |
| − | |} | + | |}{{toc}} |
Latest revision as of 13:53, 23 August 2022
| Name | Type | By |
|---|---|---|
| changeOutfit("c", "o") | Definition | AFRLme |
This small function allows you to quickly change the outfit of a character.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To change the outfit of the current character...
changeOutfit(nil, "outfit_name")
2b. To change the outfit of a specific character...
changeOutfit("character_name", "outfit_name")
Main Script
function changeOutfit(c, o)
if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character
c.CurrentOutfit = c.Outfits[o] -- update outfit
end
Syntax Breakdown
| Name | Type | Description |
|---|---|---|
| c | "string" or nil | This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character. |
| o | "string" | This should be a "string" value containing the name of the outfit you want to change to. |