Difference between revisions of "ChangeOutfit (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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{| class="wikitable" style="width:100%"
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{| class="ts" style="width:100%"
 
|-
 
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! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By
 
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By
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This small function allows you to quickly change the outfit of a character.
 
This small function allows you to quickly change the outfit of a character.
 +
  
 
== Instructions ==
 
== Instructions ==
 
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/>
 
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/>
2a. To change outfit of current character...
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2a. To change the outfit of the current character...
<syntaxhighlight>
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<syntaxhighlight lang="lua">
changeOutfit("", "outfit_name")
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changeOutfit(nil, "outfit_name")
 
</syntaxhighlight>
 
</syntaxhighlight>
2b. To change outfit of a specific character...
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2b. To change the outfit of a specific character...
<syntaxhighlight>
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<syntaxhighlight lang="lua">
 
changeOutfit("character_name", "outfit_name")
 
changeOutfit("character_name", "outfit_name")
 
</syntaxhighlight>
 
</syntaxhighlight>
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== Main Script ==
 
== Main Script ==
<syntaxhighlight>
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<syntaxhighlight lang="lua">
 
function changeOutfit(c, o)
 
function changeOutfit(c, o)
  if c = "" then c = game:getLink(VGameCurrentCharacter) else c = getObject("Characters[" .. c .. "]") end
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  if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character
  o = c:getObject(".CharacterOutfits[" .. o .. "]")
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  c.CurrentOutfit = c.Outfits[o] -- update outfit
c:setValue(VCharacterCurrentOutfit, o)
 
 
end
 
end
 
</syntaxhighlight>
 
</syntaxhighlight>
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== Syntax Breakdown ==
 
== Syntax Breakdown ==
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{| class="ts" style="width:100%"
 
|-
 
|-
 
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description
 
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description
 
|-
 
|-
| c || "string" || This should be a "string" value containing the name of the character you want to affect; if string is empty it will default to current character.
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| c || "string" or nil || This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character.
 
|-
 
|-
| t || "string" || This should be a "string" value containing the name of the outfit you want to change to.
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| o || "string" || This should be a "string" value containing the name of the outfit you want to change to.
|}
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|}{{toc}}

Latest revision as of 13:53, 23 August 2022

Name Type By
changeOutfit("c", "o") Definition AFRLme

This small function allows you to quickly change the outfit of a character.


Instructions

1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To change the outfit of the current character...

changeOutfit(nil, "outfit_name")

2b. To change the outfit of a specific character...

changeOutfit("character_name", "outfit_name")


Main Script

function changeOutfit(c, o)
 if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character
 c.CurrentOutfit = c.Outfits[o] -- update outfit
end


Syntax Breakdown

Name Type Description
c "string" or nil This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character.
o "string" This should be a "string" value containing the name of the outfit you want to change to.