Difference between revisions of "ShaderContrast (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(5 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
! style="text-align:left" | Name !! style="text-align:left" | Type | ! style="text-align:left" | Name !! style="text-align:left" | Type | ||
|- | |- | ||
− | | shaderContrast( | + | | shaderContrast(value, delay) || Execution |
|} | |} | ||
− | Allows the user to adjust the screen contrast over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is | + | Allows the user to adjust the screen contrast over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is required for this function to work''. |
Line 30: | Line 30: | ||
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description | ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description | ||
|- | |- | ||
− | | | + | | value || float (decimal) || Define the contrast value; number between 0 & 2 (''1 = default''). |
|- | |- | ||
| delay || integer (number) || The amount of time to adjust the screen contrast value over; in milliseconds (ms). | | delay || integer (number) || The amount of time to adjust the screen contrast value over; in milliseconds (ms). | ||
|} | |} | ||
− | {{toc}} | + | |
+ | |||
+ | == Resources == | ||
+ | {| class="ts" | ||
+ | |- | ||
+ | ! style="text-align:left" | Name !! style="text-align:left" | Description | ||
+ | |- | ||
+ | | [[media:shaderContrast.zip|shaderContrast.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions. | ||
+ | |}{{toc}} |
Latest revision as of 21:31, 7 November 2014
Name | Type |
---|---|
shaderContrast(value, delay) | Execution |
Allows the user to adjust the screen contrast over a specified amount of time. The shader toolkit is required for this function to work.
Examples
Enable
Adjust screen contrast value
shaderContrast(1.1, 3000) -- adjust screen contrast over 3000 milliseconds
shaderContrast(1.1, 0) -- adjust screen contrast instantly
Disable
Restore default screen contrast value
shaderContrast(1, 3000) -- restore screen contrast over 3000 milliseconds
shaderContrast(1, 0) -- restore screen contrast value back to default instantly
Syntax Breakdown
Name | Type | Description |
---|---|---|
value | float (decimal) | Define the contrast value; number between 0 & 2 (1 = default). |
delay | integer (number) | The amount of time to adjust the screen contrast value over; in milliseconds (ms). |
Resources
Name | Description |
---|---|
shaderContrast.zip | A working .ved file, complete with resources. Check out the readme.txt file for instructions. |