Difference between revisions of "ShaderContrast (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| delay || integer (number) || The amount of time to adjust the screen contrast value over; in milliseconds (ms). | | delay || integer (number) || The amount of time to adjust the screen contrast value over; in milliseconds (ms). | ||
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− | {{toc}} | + | |
+ | |||
+ | == Resources == | ||
+ | {| class="ts" | ||
+ | |- | ||
+ | ! style="text-align:left" | Name !! style="text-align:left" | Description | ||
+ | |- | ||
+ | | [[media:shaderContrast.zip|shaderContrast.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions. | ||
+ | |}{{toc}} |
Latest revision as of 21:31, 7 November 2014
Name | Type |
---|---|
shaderContrast(value, delay) | Execution |
Allows the user to adjust the screen contrast over a specified amount of time. The shader toolkit is required for this function to work.
Examples
Enable
Adjust screen contrast value
shaderContrast(1.1, 3000) -- adjust screen contrast over 3000 milliseconds
shaderContrast(1.1, 0) -- adjust screen contrast instantly
Disable
Restore default screen contrast value
shaderContrast(1, 3000) -- restore screen contrast over 3000 milliseconds
shaderContrast(1, 0) -- restore screen contrast value back to default instantly
Syntax Breakdown
Name | Type | Description |
---|---|---|
value | float (decimal) | Define the contrast value; number between 0 & 2 (1 = default). |
delay | integer (number) | The amount of time to adjust the screen contrast value over; in milliseconds (ms). |
Resources
Name | Description |
---|---|
shaderContrast.zip | A working .ved file, complete with resources. Check out the readme.txt file for instructions. |