Difference between revisions of "ShaderSetOptions"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "==shaderSetOptions== <div class="command-min-version-info">Available since: <span class="command-min-version">v4.0.2</span></div> <div class="command-doc">Set renderpasses f...")
 
(Redirected page to Global Command: shaderSetOptions)
 
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==shaderSetOptions==
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#REDIRECT [[Global Command: shaderSetOptions]]
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<div class="command-min-version-info">Available since: <span class="command-min-version">v4.0.2</span></div>
 
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<div class="command-doc">Set renderpasses for shader</div>
 
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Lua Syntax:
 
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<pre class="command-syntax">shaderSetOptions(value [, id])</pre>
 
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===Arguments===
 
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====value====
 
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:'''''' - value - table of renderpasses
 
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====id====
 
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:'''int''' - configuration id
 
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===Flags===
 
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===Return Values===
 
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None.
 
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===Examples===
 
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Example 1: set transparent draw style for an object
 
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<syntaxhighlight>
 
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shaderSetOptions({{shader = 0, comp_dst=1, comp_src=4 }}, 1)Objects.turning_object.ShaderSet = 1
 
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</syntaxhighlight>
 
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Example 2: set shader options
 
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<syntaxhighlight>
 
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shaderSetOptions({ renderbuffers=2,{ shader = shaders.num(), source=0, target = 1, clear = 0 },{ shader = shaders.num(), source=0, target = 0, clear = 0 },{ shader = shaders.bnum(), source=1, target = 0, clear = 0, comp_dst=0 }})
 
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</syntaxhighlight>
 

Latest revision as of 13:33, 19 May 2023