Difference between revisions of "Manual"

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== An introduction to Visionaire Studio™ ==
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#REDIRECT [[Main_Page]]
 
 
With Visionaire Studio: you can quite easily design & create your own point & click adventure game without any previous programming knowledge due to a short learning curve & the predefined actions, conditions & values already available via the "Select action part" pop-up box & tabs.
 
 
 
All it takes, is a bit of logical thinking to program the game; everything else is down to artwork, music & sound design.
 
 
 
For anyone who is familiar with LUA Script - or is willing to learn - will be able to create advanced functions & features for their games by using the internal LUA Script editor.
 
 
 
There are plenty of tutorials, project templates & lua script examples available via the [http://visionaire-studio.net forum] & [//wiki.visionaire-tracker.net wiki] for people to learn from; besides this manual.
 
 
 
Currently Visionaire Studio™ Adventure Game Engine editor is available to use on both Windows & Mac Operating Systems & finished games can be exported for both Windows & Mac OS; in the future we hope to add iOS & android platform build support to the export options!
 
 
 
== Meet the team ==
 
 
 
=== Founder ===
 
{| class="wikitable" style="background: #f0f0f0"
 
|-
 
| [[File:marvel.png|link=https://www.visionaire-studio.net/Marvel/|120px]] || width="100%" |
 
&nbsp;Real name: Thomas Dibke<br/>
 
&nbsp;Community name: Marvel<br/>
 
&nbsp;Credits: Founder, planning, graphic design & Visionaire Studio™'s very own Steve Jobs!<br/>
 
&nbsp;Links: [http://citrodesign.de citrodesign.de]
 
|}
 
 
 
=== Programmers ===
 
{| class="wikitable" style="background: #f0f0f0"
 
|-
 
| [[File:alex.png|link=https://www.visionaire-studio.net/Alex/|120px]] || width="100%" |
 
&nbsp;Real name: Alex Hartmann<br/>
 
&nbsp;Community name: Alex<br/>
 
&nbsp;Credits: Lead Programmer<br/>
 
&nbsp;Links: n/a
 
|-
 
| [[File:david.png|link=https://www.visionaire-studio.net/BigStans/|120px]] || width="100%" |
 
&nbsp;Real name: David Stoffel<br/>
 
&nbsp;Community name: BigStans<br/>
 
&nbsp;Credits: Programmer<br/>
 
&nbsp;Links: n/a
 
|-
 
| [[File:timo.png|link=https://www.visionaire-studio.net/%5Bvisionaire%5Dtimo/|120px]] || width="100%" |
 
&nbsp;Real name: Timo Pokorra<br/>
 
&nbsp;Community name: [visionaire]timo<br/>
 
&nbsp;Credits: Programmer, data structure<br/>
 
&nbsp;Links: [http://pokorra.de pokorra.de]
 
|}
 
 
 
=== Web Design ===
 
{| class="wikitable" style="background: #f0f0f0"
 
|-
 
| [[File:calli.png|link=https://www.visionaire-studio.net/Calli/|120px]] || width="100%" |
 
&nbsp;Real name: Jeroen Alfes<br/>
 
&nbsp;Community name: Calli<br/>
 
&nbsp;Credits: Web Development<br/>
 
&nbsp;Links: [http://alfes.it alfes.it]
 
|}
 
 
 
=== Support ===
 
{| class="wikitable" style="background: #f0f0f0"
 
|-
 
| [[File:afrlme.png|link=https://www.visionaire-studio.net/AFRLme/|120px]] || width="100%" |
 
&nbsp;Real name: Lee Clarke<br/>
 
&nbsp;Community name: AFRLme<br/>
 
&nbsp;Credits: Support, research, English communications & correspondence<br/>
 
&nbsp;Links: [http://alternatingfrequencies.com Alternating Frequencies™] (indie record label | audio & visual media)
 
|}
 
 
 
== Visionaire Startup ==
 
{| width="100%"
 
|- valign="top"
 
|
 
'''Create new game''': creates a new game with no presets; for advanced users only!
 
 
 
'''Create new game with minimal configuration''': creates a new game with all the necessary needed settings to run game!
 
 
 
'''Load existing game''': manually search for & load an existing .ved project file into the editor!
 
 
 
'''Load recently opened game''': select a project to load from the list of recently opened/saved project files!
 
|| [[File:visionaire_startup_en.png|right|thumb|140px|click for fullsize]]
 
|}
 
 
 
== Quick Summary of the Visionaire Studio™ Editor ==
 
=== Main Menu ===
 
==== File: ====
 
{| class="wiki-table" width="100%"
 
|- valign="top"
 
|
 
*<b>New</b>: Creates a new project file <br/>
 
*<b>Load</b>: Browse for an already existing project file to load (ctrl+o) <br/>
 
*<b>Save</b>: Overwrite currently opened project file (ctrl+s) <br/>
 
*<b>Save as</b>: Save project file under a new name & or location
 
----
 
*<b>Save & run</b>: Overwrite currently opened project & then run the game (ctrl+f9) <br/>
 
*<b>Save as 'project_name_number.ved'</b>: Allows you to save project file with a new build/revision number attached to it
 
----
 
*<b>Most recent</b>: Lists 3 most recently opened or saved project files in memory; for quick loading
 
----
 
*<b>Export team file</b>: Save as team project file so multiple people can work on it <br/>
 
*<b>Import team file</b>: Import (load) an already existing team project file
 
----
 
*<b>Quit</b>: Closes the Visionaire Studio™ Editor; may prompt you to save - before allowing you to exit the program
 
|| [[File:menu_file_en.png|right|thumb|180px|click for fullsize]]
 
|}
 
 
 
==== Edit: ====
 
{| width="100%"
 
|- valign="top"
 
|
 
*<b>Undo</b>: Undo previous action (ctrl+z)<br/>
 
*<b>Redo</b>: Redo previous removed action (ctrl+y)
 
----
 
*<b>Command list</b>: Display a pop-up box which contains a list of all actions made during current session
 
|| [[File:menu_edit_en.png|right|thumb|180px|click for fullsize]]
 
|}
 
==== Tools: ====
 
{| width="100%"
 
|- valign="top"
 
|
 
*<b>Explorer</b>: Allows you to manually edit object properties; for advanced users only (ctrl+e)
 
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*<b>Build game</b>: Compile & export your game for various platforms (ctrl+b)
 
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*<b>Generate action names</b>: n/a <br/>
 
*<b>Generate action part names</b>: n/a <br/>
 
|| [[File:menu_tools_en.png|right|thumb|180px|click for fullsize]]
 
|}
 
=== Main Editor Tabs ===
 
{| width="100%"
 
|- valign="top"
 
| <b>Game</b>: This is where you can setup the main game properties: mouse, key input, languages, provide information & version build number etc || width="30px" | [[File:game25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Loading Screen</b>: You can create an incrementally loading splash screen here; to display on game start || [[File:loading25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Scenes & Menus</b>: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc || [[File:scene25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Characters</b>: This is where you can create your characters, outfits & animations etc || [[File:character25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Interfaces</b>: This is where you can create your main game control interface & on screen interfaces; such as inventory etc || [[File:interface25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Items</b>: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects || [[File:item25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Cursors</b>: This is where you create & animate mouse cursors you will be using throughout your game || [[File:cursor25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Fonts</b>: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over || [[File:font25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Texts</b>: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like || [[File:text25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Particle System</b>: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) || [[File:particle25.png|right|25px|link=]]
 
|- valign="top"
 
| <b>Scripts</b>: This is the LUA Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) || [[File:script25.png|right|25px|link=]]
 
|}
 
{{i18n|Manual}}
 

Latest revision as of 10:44, 29 April 2023

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