Difference between revisions of "ChangeOutfit (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| c || "string" or nil || This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character. | | c || "string" or nil || This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character. | ||
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− | | | + | | o || "string" || This should be a "string" value containing the name of the outfit you want to change to. |
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Revision as of 13:08, 20 April 2022
Name | Type | By |
---|---|---|
changeOutfit("c", "o") | Definition | AFRLme |
This small function allows you to quickly change the outfit of a character.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To change the outfit of the current character...
changeOutfit(nil, "outfit_name")
2b. To change the outfit of a specific character...
changeOutfit("character_name", "outfit_name")
Main Script
function changeOutfit(c, o)
if c ~= nil then c = Characters[c] else c = game.CurrentCharacter end
c.CurrentOutfit = c.Outfits[o]
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
c | "string" or nil | This should be a "string" value containing the name of the character you want to affect; if c equals nil then it will default to current character. |
o | "string" | This should be a "string" value containing the name of the outfit you want to change to. |