Difference between revisions of "Getting Started with the Visionaire Studio Editor"
From The Official Visionaire Studio: Adventure Game Engine Wiki
m |
|||
Line 14: | Line 14: | ||
{| class="ts" | {| class="ts" | ||
|- | |- | ||
− | | '''<span style="color:#f8ab00;">MENU</span>''': This is where you can access the project file options, various tools, editor | + | | '''<span style="color:#f8ab00;">MENU</span>''': This is where you can access the project file options, various editor related tools, & editor preferences, etc. || width="30px" |[[File:menu25.png|center|25px|link=]] |
|- | |- | ||
| '''<span style="color:#f8ab00;">HOME</span>''': This is where you can start a new game dev project or load an existing one. || width="30px" |[[File:home25.png|center|25px|link=]] | | '''<span style="color:#f8ab00;">HOME</span>''': This is where you can start a new game dev project or load an existing one. || width="30px" |[[File:home25.png|center|25px|link=]] | ||
Line 28: | Line 28: | ||
| '''<span style="color:#f8ab00;">CHARACTERS</span>''': This is where you create & setup your playable & non-playable (npc) characters. || width="30px" | [[File:character25n.png|center|25px|link=]] | | '''<span style="color:#f8ab00;">CHARACTERS</span>''': This is where you create & setup your playable & non-playable (npc) characters. || width="30px" | [[File:character25n.png|center|25px|link=]] | ||
|- | |- | ||
− | | '''<span style="color:#f8ab00;">INTERFACES</span>''': This is where you create & setup your command interface on screen interfaces, such as: the inventory, | + | | '''<span style="color:#f8ab00;">INTERFACES</span>''': This is where you create & setup your command interface & on screen interfaces, such as: the inventory, GUI elements, etc. || width="30px" | [[File:interface25n.png|center|25px|link=]] |
|- | |- | ||
− | | '''<span style="color:#f8ab00;">ITEMS</span>''': This is where you create & setup items that can be picked up & stored in the inventory. || width="30px" | [[File:item25n.png|center|25px|link=]] | + | | '''<span style="color:#f8ab00;">ITEMS</span>''': This is where you create & setup items that can be picked up & stored in the inventory, combined with other items, or given to other characters, etc. || width="30px" | [[File:item25n.png|center|25px|link=]] |
+ | |- | ||
+ | | '''<span style="color:#f8ab00;">CURSORS</span>''': This is where you create & setup mouse cursors that will be used for your game. || width="30px" | [[File:cursor25n.png|center|25px|link=]] | ||
+ | |- | ||
+ | | '''<span style="color:#f8ab00;">FONTS</span>''': This is where you create & setup the text fonts that will be used for your game. || width="30px" | [[File:font25n.png|center|25px|link=]] | ||
|- | |- | ||
| <b>Loading Screen</b>: You can create an incrementally loading splash screen here; to display on game start || [[File:loading25.png|right|25px|link=]] | | <b>Loading Screen</b>: You can create an incrementally loading splash screen here; to display on game start || [[File:loading25.png|right|25px|link=]] |
Revision as of 01:05, 11 June 2022
A'llo & welcome to the breakdown summary of all things to do with the Visionaire Studio: Adventure Game Engine editor.
Main Menu & Home Tab
HOME is the default tab that opens up when you launch the Visionaire Studio editor. It is where you can start a new blank project, or start a new project with a premade template that includes all the things required for the game to run, or select an existing project from the recent project list.
Main Menu Toolbar ①
MENU: This is where you can access the project file options, various editor related tools, & editor preferences, etc. | |
HOME: This is where you can start a new game dev project or load an existing one. | |
BACK: Works similar to the back button on whichever internet browser you use. | |
FORWARD: Works similar to the forward button on whichever internet browser you use. | |
GAME PROPERTIES: This is where you define the main settings for your game development project. | |
SCENES: This is where you create, build, & setup playable scenes, your main menu, option menu, save/load menu, cutscenes, interaction events, scene objects, images, & animations, etc. | |
CHARACTERS: This is where you create & setup your playable & non-playable (npc) characters. | |
INTERFACES: This is where you create & setup your command interface & on screen interfaces, such as: the inventory, GUI elements, etc. | |
ITEMS: This is where you create & setup items that can be picked up & stored in the inventory, combined with other items, or given to other characters, etc. | |
CURSORS: This is where you create & setup mouse cursors that will be used for your game. | |
FONTS: This is where you create & setup the text fonts that will be used for your game. | |
Loading Screen: You can create an incrementally loading splash screen here; to display on game start | |
Scenes & Menus: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc | |
Characters: This is where you can create your characters, outfits & animations etc | |
Interfaces: This is where you can create your main game control interface & on screen interfaces; such as inventory etc | |
Items: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects | |
Cursors: This is where you create & animate mouse cursors you will be using throughout your game | |
Fonts: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over | |
Texts: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like | |
Particle System: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) | |
Scripts: This is the Lua Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) |