Difference between revisions of "Getting Started with the Visionaire Studio Editor"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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| '''<span style="color:#f8ab00;">FONTS</span>''': This is where you create & setup the text fonts that will be used for your game. || width="30px" | [[File:font25n.png|center|25px|link=]]
 
| '''<span style="color:#f8ab00;">FONTS</span>''': This is where you create & setup the text fonts that will be used for your game. || width="30px" | [[File:font25n.png|center|25px|link=]]
 
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| <b>Loading Screen</b>: You can create an incrementally loading splash screen here; to display on game start || [[File:loading25.png|right|25px|link=]]
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| '''<span style="color:#f8ab00;">SCRIPTS</span>''': This is where you can create & write definition or execution based Lua scripts for your project. || width="30px" | [[File:script25n.png|center|25px|link=]]
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| <b>Scenes & Menus</b>: This is where you can create, build & design your scenes, menus, objects & actions to be performed etc || [[File:scene25.png|right|25px|link=]]
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| '''<span style="color:#f8ab00;">PARTICLES</span>''': This is where you can create particles systems for your game, such as rain, snow, smoke, etc. || width="30px" | [[File:particle25n.png|center|25px|link=]]
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| <b>Characters</b>: This is where you can create your characters, outfits & animations etc || [[File:character25.png|right|25px|link=]]
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| '''<span style="color:#f8ab00;">TEXTS</span>''': This is where you can find all texts related to your game project, such as: display texts, narration texts, object texts, visobj names, etc. You can also modify the texts via this tab. || width="30px" | [[File:text25n.png|center|25px|link=]]
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| <b>Interfaces</b>: This is where you can create your main game control interface & on screen interfaces; such as inventory etc || [[File:interface25.png|right|25px|link=]]
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| '''<span style="color:#f8ab00;">SHADERS</span>''': This is where you can create & write custom openGL shader effects for your game. || width="30px" | [[File:shader25n.png|center|25px|link=]]
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| <b>Items</b>: This is where you create items that can be picked up, stored in your inventory, given to other characters or combined with other objects || [[File:item25.png|right|25px|link=]]
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| '''<span style="color:#f8ab00;">AUDIO</span>''': This is the audio system tab which will allow you to create playlist mix containers, volume channels, automations, & sound effects, etc. that can be manually played or assigned to scenes. || width="30px" | [[File:audio25n.png|center|25px|link=]]
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| <b>Cursors</b>: This is where you create & animate mouse cursors you will be using throughout your game || [[File:cursor25.png|right|25px|link=]]
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| '''<span style="color:#f8ab00;">VISUAL SCRIPTING</span>''': This is the visual scripting tab, which lets you create node based visual scripting blocks via contextual menus; for people that don't want to learn how to script, or type out code. || width="30px" | [[File:block25n.png|center|25px|link=]]
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| <b>Fonts</b>: This is where you include the various fonts that will be used throughout your game in dialogs, displayed text & displaying object/character labels on mouse over || [[File:font25.png|right|25px|link=]]
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| '''<span style="color:#f8ab00;">RUN GAME</span>''': Dropsdown various options to do with running your game project. || width="30px" | [[File:play25n.png|center|25px|link=]]
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| <b>Texts</b>: This is where you will find all texts for the game: labels, names, scripts, dialog etc & you can edit them via this section; if you like || [[File:text25.png|right|25px|link=]]
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| '''<span style="color:#f8ab00;">RUN GAME ON CURRENT SCENE</span>''': Dropsdown various options to do with running your game project on the currently opened scene in the '''scenes''' tab. || width="30px" | [[File:playscene25n.png|center|25px|link=]]
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| <b>Particle System</b>: This is where you can create particles; like snow, rain, fog, fire etc (advanced users) || [[File:particle25.png|right|25px|link=]]
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|}
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| <b>Scripts</b>: This is the Lua Script editor in which you can write or include (load) external library files such as lua or c languages (advanced users) || [[File:script25.png|right|25px|link=]]
 

Revision as of 01:33, 11 June 2022

A'llo & welcome to the breakdown summary of all things to do with the Visionaire Studio: Adventure Game Engine editor.

Main Menu & Home Tab

HOME is the default tab that opens up when you launch the Visionaire Studio editor. It is where you can start a new blank project, or start a new project with a premade template that includes all the things required for the game to run, or select an existing project from the recent project list.

Vseditor mml.png

Main Menu Toolbar

MENU: This is where you can access the project file options, various editor related tools, & editor preferences, etc.
Menu25.png
HOME: This is where you can start a new game dev project or load an existing one.
Home25.png
BACK: Works similar to the back button on whichever internet browser you use.
Back25.png
FORWARD: Works similar to the forward button on whichever internet browser you use.
Forward25.png
GAME PROPERTIES: This is where you define the main settings for your game development project.
Game25n.png
SCENES: This is where you create, build, & setup playable scenes, your main menu, option menu, save/load menu, cutscenes, interaction events, scene objects, images, & animations, etc.
Scene25n.png
CHARACTERS: This is where you create & setup your playable & non-playable (npc) characters.
Character25n.png
INTERFACES: This is where you create & setup your command interface & on screen interfaces, such as: the inventory, GUI elements, etc.
Interface25n.png
ITEMS: This is where you create & setup items that can be picked up & stored in the inventory, combined with other items, or given to other characters, etc.
Item25n.png
CURSORS: This is where you create & setup mouse cursors that will be used for your game.
Cursor25n.png
FONTS: This is where you create & setup the text fonts that will be used for your game.
Font25n.png
SCRIPTS: This is where you can create & write definition or execution based Lua scripts for your project.
Script25n.png
PARTICLES: This is where you can create particles systems for your game, such as rain, snow, smoke, etc.
Particle25n.png
TEXTS: This is where you can find all texts related to your game project, such as: display texts, narration texts, object texts, visobj names, etc. You can also modify the texts via this tab.
Text25n.png
SHADERS: This is where you can create & write custom openGL shader effects for your game.
Shader25n.png
AUDIO: This is the audio system tab which will allow you to create playlist mix containers, volume channels, automations, & sound effects, etc. that can be manually played or assigned to scenes.
Audio25n.png
VISUAL SCRIPTING: This is the visual scripting tab, which lets you create node based visual scripting blocks via contextual menus; for people that don't want to learn how to script, or type out code.
Block25n.png
RUN GAME: Dropsdown various options to do with running your game project.
Play25n.png
RUN GAME ON CURRENT SCENE: Dropsdown various options to do with running your game project on the currently opened scene in the scenes tab.
Playscene25n.png