Difference between revisions of "AlignChar (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function alignChar(c, t) | function alignChar(c, t) | ||
− | if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- | + | if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character or current character |
− | if t == nil then t = game.CurrentCharacter else t = Characters[t] end -- | + | if t == nil then t = game.CurrentCharacter else t = Characters[t] end -- store character or current character |
-- + -- | -- + -- | ||
local p1 = c.Position -- store characters position | local p1 = c.Position -- store characters position |
Revision as of 00:23, 21 August 2022
Name | Type | By |
---|---|---|
alignChar("c", "t") | Definition | AFRLme |
This small function allows you to quickly align a character to another character.
Additional Info |
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Alignment is based on character center which is usually set near the feet. |
There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation. |
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To align current character to another character...
alignChar(nil, "Tom")
2b. To align a specific character to another character...
alignChar("Tom", "Barry")
2c. To align a specific character to current character...
alignChar("Tom")
Main Script
function alignChar(c, t)
if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character or current character
if t == nil then t = game.CurrentCharacter else t = Characters[t] end -- store character or current character
-- + --
local p1 = c.Position -- store characters position
local p2 = t.Position -- store target characters position
-- + --
local ax, ay
ax = p2.x - p1.x -- calculate x destination coordinate
ay = p1.y - p2.y -- calculate y destination coordinate
-- + --
local angle = math.deg( math.atan(ay, ax) ) -- calculate angle
if angle < 0 then angle = 360 + angle end -- some fallback? I don't remember why I wrote it
-- + --
c.Direction = angle -- update specified characters direction
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
c | "string" or nil | This should be a "string" value containing the name of the character you want to affect, or nil if you want to link to the current character. |
t | "string" or nil | This should be a "string" value containing the name of the character you want to align to, or nil if you want to link to the current character. |