Difference between revisions of "AlignObj (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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== Instructions == | == Instructions == |
Latest revision as of 00:22, 21 August 2022
Name | Type | By |
---|---|---|
alignObj("c", "t") | Definition | AFRLme |
This small function allows you to quickly align a character to an object.
Additional Info |
---|
Alignment is based on character center which is usually set near the feet. |
There is no simple method for obtaining the top (y) pixel coordinate of the currently active character animation. |
Alignment to the object is based on the object interaction position; I may change this to object offset position in the future. |
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. To align current character to an object...
alignObj(nil, "Rock")
2b. To align a specific character to an object...
alignObj("Tom", "Rock")
Main Script
function alignObj(c, t)
if c == nil then c = game.CurrentCharacter else c = Characters[c] end -- store character or current character
t = game.CurrentScene.Objects[t] -- store target object
-- + --
local p1 = c.Position -- store character position
local p2 = t.Position -- store object position
-- + --
local ax, ay
ax = p2.x - p1.x -- calculate x destination coordinate
ay = p1.y - p2.y -- calculate y destination coordinate
-- + --
local angle = math.deg( math.atan(ay, ax) ) -- calculate angle
if angle < 0 then angle = 360 + angle end -- some fallback? I don't remember why I wrote it
-- + --
c.Direction = angle -- update specified characters direction
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
c | "string" or nil | This should be a "string" value containing the name of the character you want to affect, or nil if you want to link to the current character. |
t | "string" | This should be a "string" value containing the name of the object you want to align to. |