Difference between revisions of "Marketing and Promotion"

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(Created page with "This page is intended as a quick summary of the various different methods that you can use for marketing & promoting your released & work-in-progress games. Please take this g...")
 
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=== Discord ===
 
=== Discord ===
  
[https://discord.com Discord] is actually a VOIP (voice over internet protocol) & chatroom app, but it's actually so much more than that because of all of the features it contains. It's a really powerful marketing & promotion tool because you can use it to provide your potential consumers with updates on the progress of your game, host Q&A nights via stage or voice channels (the latter allows you to stream your desktop or specific app windows, &/or your webcam, etc. & engage in voice discussions with your consumers). You can also ask your consumers questions &/or setup polls to get feedback on what they think of your game project so far or to find out if they like specific ideas /or mechanics, etc. Just think of it as a more hands on approach to interacting with your consumers & a way to make them feel like they are a part of the project while it is being created.
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[https://discord.com Discord] is actually a VOIP (voice over internet protocol) & chatroom app, but it's actually so much more than that because of all of the features it contains. It's a really powerful marketing & promotion tool because you can use it to provide your potential consumers with updates on the progress of your game, host Q&A nights via stage or voice channels (the latter allows you to stream your desktop or specific app windows, &/or your webcam, etc. & engage in voice discussions with your consumers). You can also ask your consumers questions &/or setup polls to get feedback on what they think of your game project so far or to find out if they like specific ideas, mechanics, puzzles, etc. Just think of it as a more hands on approach to interacting with your consumers & a way to make them feel like they are a part of the creation process of the project while getting some feedback on your project in return.
  
 
=== Facebook ===
 
=== Facebook ===
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=== Twitter ===
 
=== Twitter ===
  
[https://twitter.com] can be really useful for promoting yourself via, but it can be hard to promote yourself if you don't know how to correctly use <span class="inlinecode">#hashtags</span>. On Twitter, it's all about impressions which are the amount of people who have viewed & potentially interacted with your tweet by liking it &/or retweeting it. The biggest problem with Twitter is that it has a 280 character limit & hashtags & links are also counted in the character limit, which means that you need to plan out your tweets before creating them.
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[https://twitter.com Twitter] can be really useful for promoting yourself via, but it can be hard to promote yourself if you don't know how to correctly use <span class="inlinecode">#hashtags</span>. On Twitter, it's all about impressions which are the amount of people who have viewed & potentially interacted with your tweet by liking it &/or retweeting it. The biggest problem with Twitter is that it has a 280 character limit & hashtags & links are also counted in the character limit, which means that you need to plan out your tweets before creating them.
 
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That's about all you really need to know about Twitter, but before I move onto the next subject I would just like to give a small shoutout to the  [https://tweetdeck.twitter.com/ Tweetdeck] provided by Twitter themselves as it's much nicer to use than using Twitter itself. You can compose tweets, & like & subscribe other peoples tweets too, but the reason I like it is because you can create columns that show tweets from specific users or that contain specific #hashtags & in that regard it's super useful & makes using Twitter so much easier & faster because everything you want is listed on a single page.
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[[File:Tweetdeck.png|1070px]]
  
 
== Live Content Streaming ==
 
== Live Content Streaming ==

Revision as of 17:54, 12 September 2022

This page is intended as a quick summary of the various different methods that you can use for marketing & promoting your released & work-in-progress games. Please take this guide with a pinch of salt as I am only providing you with my own personal knowledge, as well as some theoretical solutions.


Social Media

Most marketing & promotion involves the use of social media these days, via platforms such as: Discord, Facebook, Instagram, Reddit, Twitter, & Youtube.


Quick note: yes I consider Discord as a social media platform as it can be used for both marketing & promotion if used correctly.

Discord

Discord is actually a VOIP (voice over internet protocol) & chatroom app, but it's actually so much more than that because of all of the features it contains. It's a really powerful marketing & promotion tool because you can use it to provide your potential consumers with updates on the progress of your game, host Q&A nights via stage or voice channels (the latter allows you to stream your desktop or specific app windows, &/or your webcam, etc. & engage in voice discussions with your consumers). You can also ask your consumers questions &/or setup polls to get feedback on what they think of your game project so far or to find out if they like specific ideas, mechanics, puzzles, etc. Just think of it as a more hands on approach to interacting with your consumers & a way to make them feel like they are a part of the creation process of the project while getting some feedback on your project in return.

Facebook

Personally I absolutely hate Facebook, but unfortunately it's one of the most used social media platforms on the planet (*sigh*), which means that it's also a great place for promoting your games & work-in-progress projects. They have the pages feature which you can use for setting up a page for your game/project & they also have plenty of user created groups related to game development & promotion that you can use for promoting your game.

Instagram

I am not super familiar with Instagram myself as I don't share photos & videos of myself online - actually I really hate having my photo taken. Anyway, you can use it for sharing screenshots, videos, & gifs of your games & work-in-progress projects. I have zero clue how effective promotion would be on something like Instagram, but it's another platform you can use to let people know about your product.

Reddit

Reddit can be a bit of a toxic place, but it does have some useful groups that you can use for promoting your games & work-in-progress projects like indiegames, or gameDevClassfieds for promoting your freelance game development related services.

Twitter

Twitter can be really useful for promoting yourself via, but it can be hard to promote yourself if you don't know how to correctly use #hashtags. On Twitter, it's all about impressions which are the amount of people who have viewed & potentially interacted with your tweet by liking it &/or retweeting it. The biggest problem with Twitter is that it has a 280 character limit & hashtags & links are also counted in the character limit, which means that you need to plan out your tweets before creating them.


Quick note: NEVER generate random #hashtags for your tweets as that's not the correct way to use hashtags because you don't know if anyone is listening out for those specific tags, which means you are potentially not reaching anyone at all!

Here are some things you should consider doing for your tweets.


◻️ Only include relevant information. ◻️ Only include relevant hashtags. ◻️ Include a fancy image, gif, or video to make your tweet stand out. ◻️ Consider using a well-known URL shortener to reduce the amount of characters the link is taking up.


Here are some popular hashtags that you can use: #gamedev, #gamedeveloper, #indiedev, #indiegamedev, #pointandclick. You can feel free to include those hashtags whenever you like. & now below are some hashtags that have enforced rules & can only be used under specific circumstances...


◻️ #madewithvisionaire - only use this for tweets about your released or work-in-progress Visionaire Studio developed games. ◻️ #adventuregamefriday - friday only & must include an image, gif, or video of your work-in-progress game (used to generate interest & potential followers) ◻️ #screenshotsaturday - saturday only & must include an image, gif, or video of your work-in-progress game (used to generate interest & potential followers) ◻️


That's about all you really need to know about Twitter, but before I move onto the next subject I would just like to give a small shoutout to the Tweetdeck provided by Twitter themselves as it's much nicer to use than using Twitter itself. You can compose tweets, & like & subscribe other peoples tweets too, but the reason I like it is because you can create columns that show tweets from specific users or that contain specific #hashtags & in that regard it's super useful & makes using Twitter so much easier & faster because everything you want is listed on a single page.

Tweetdeck.png

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