Difference between revisions of "CreateScreenshot"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
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==createScreenshot==
<span class="bold">Command History</span>
 
<div class="mw-collapsible-content">
 
<div class="alt-bg">Available since v3.7</div>
 
</div></div>
 
  
 +
<div class="command-min-version-info">Available since: <span class="command-min-version">v3.7</span></div>
  
A user can create a screenshot to be used for the next save game or to save into an external folder as a .png file.
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<div class="command-doc">Creates a new screenshot which is either used for a savegame or stored to a file.</div>
  
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Lua Syntax:
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<pre class="command-syntax">createScreenshot( [saveTo], {flags=1,
 +
    clear = true|false})</pre>
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===Arguments===
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====saveTo====
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:'''"string"''' - If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.
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===Flags===
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====clr/clear====
  
Syntax:
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:If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.
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===Return Values===
 +
None.
 +
===Examples===
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Example 1: basic save screenshot (if a file with the same name exists it will be automatically overwritten)
 
<syntaxhighlight>
 
<syntaxhighlight>
createScreenshot("filename", {flags=1, clear})
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-- save to "screenshots" folder as "filename.png"
</syntaxhighlight>
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createScreenshot("screenshots/filename.png")
  
 
Example 1: basic save screenshot to x folder! (if a file with the same name exists: it will be automatically overwritten!)
 
<syntaxhighlight>
 
-- save to "screenshots" folder as "filename.png"!
 
createScreenshot("screenshots/filename.png")
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 
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Example 2: save screenshot with both file name + time stamp
Example 2: save screenshot to x folder with both file name + time stamp!
 
 
<syntaxhighlight>
 
<syntaxhighlight>
-- add this as an execute script action inside of a key input; change "filename to whatever you like!
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-- add this as an execute script action inside of a key input; change filename to whatever you like
  
-- save to "screenshots" folder as "filename_(date)_(time).png"!
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-- save to "screenshots" folder as "filename_(date)_(time).png
 
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
 
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
 
createScreenshot("screenshots/filename_" .. time .. ".png")
 
createScreenshot("screenshots/filename_" .. time .. ".png")
</syntaxhighlight>
 
 
Example 3: save screenshot to x folder with time stamp only!
 
<syntaxhighlight>
 
-- add this as an execute script action inside of a key input!
 
 
-- save to "screenshots" folder as "(date)_(time).png"!
 
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
 
createScreenshot("screenshots/" .. time .. ".png")
 
 
</syntaxhighlight>
 
</syntaxhighlight>
 
 
 
<span class="bold underline">Arguments</span>
 
 
<span class="bold">filename</span>: "string" <br/>
 
If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.
 
 
 
<span class="bold underline">Flags</span>
 
 
<span class="bold">clr/clear</span>: bool <br/>
 
If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.
 
 
 
<span class="bold underline">Return</span>
 
 
none
 
{{i18n|CreateScreenshot}}
 

Revision as of 17:11, 22 November 2013

createScreenshot

Available since: v3.7
Creates a new screenshot which is either used for a savegame or stored to a file.

Lua Syntax:

createScreenshot( [saveTo], {flags=1, 
    clear = true|false})

Arguments

saveTo

"string" - If specified the screenshot will be saved to the given path. Otherwise the screenshot will be used for the next savegame(s), as long as a new screenshot is created or the current screenshot is cleared. If a screenshot for a savegame was created before it will be overwritten by the new screenshot.

Flags

clr/clear

If true the screenshot will be cleared. Default value is false. If the screenshot is cleared it will be generated automatically by the engine again, everytime the scene is changed from a playable scene to a menu.

Return Values

None.

Examples

Example 1: basic save screenshot (if a file with the same name exists it will be automatically overwritten)

-- save to "screenshots" folder as "filename.png"
createScreenshot("screenshots/filename.png")

Example 2: save screenshot with both file name + time stamp

-- add this as an execute script action inside of a key input; change filename to whatever you like

-- save to "screenshots" folder as "filename_(date)_(time).png
local time = os.date("%Y-%m-%d_%Hh-%Mm-%Ss")
createScreenshot("screenshots/filename_" .. time .. ".png")