Difference between revisions of "GetCursorPos"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | <div class="toccolours mw-collapsible mw-collapsed" | + | <div class="toccolours mw-collapsible mw-collapsed tbl-ds"> |
− | + | <span class="bold">Command History</span> | |
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | <div | + | <div class="alt-bg">Available since v?</div> |
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none | none | ||
− | < | + | <span class="bold underline">Flags</span> |
none | none | ||
− | < | + | <span class="bold underline">Return</span> |
− | < | + | <span class="bold">pos</span> <br/> |
Table containing x,y values of current mouse cursor position | Table containing x,y values of current mouse cursor position | ||
{{i18n|GetCursorPos}} <br/> | {{i18n|GetCursorPos}} <br/> | ||
− | {| | + | {| class="tbl-ds" |
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− | |< | + | |<span class="bold">Relevant Pages</span>: [[SetCursorPos|setCursorPos]] |
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Revision as of 16:32, 2 April 2013
Command History
Available since v?
Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc.
Syntax:
getCursorPos()
Example:
-- let's store the current position into a variable!
local curPos = getCursorPos()
-- let's check if the stored cursor position equals another x,y value!
if curPos.x == 200 and curPos.y == 400 then
-- do some action!
else
-- do some other action!
end
Arguments
none
Flags
none
Return
pos
Table containing x,y values of current mouse cursor position
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Relevant Pages: setCursorPos |