GetVolume: Difference between revisions

From The Official Visionaire Studio: Adventure Game Engine Wiki
No edit summary
No edit summary
Line 1: Line 1:
<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%">
<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%">
<b>History</b>: Available since <span style="color:green">v3.7</span>
<b>Command History</b>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
MovieVolume & GlobalVolume added to <span style="color:green">v3.8</span>
<div style="background:#ebebeb" width="100%">Available since <span style="color:orange">v3.7</span></div>
<div>MovieVolume & GlobalVolume added to <span style="color:green">v3.8</span></div>
</div></div>
</div></div>
Allows the user to check current volume levels of: music, sound fx, speech, movies & global(master)
Allows the user to check current volume levels of: music, sound fx, speech, movies & global(master)
{| class="mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%"
<div class="toccolours mw-collapsible mw-collapsed" style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%">
! Additional Info
<b>Additional Info</b>
|-
<div class="mw-collapsible-content">
|
<div>These are the numbers used inside of the getVolume(brackets) to check specific volume types! <br/>
These are the numbers used inside of the getVolume(brackets) to check specific volume types! <br/>
  eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)</div>
  eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)
</div></div>
|}
 


Syntax:
Syntax:
Line 17: Line 20:
getVolume()
getVolume()
</syntaxhighlight>
</syntaxhighlight>


Example:
Example:
Line 45: Line 49:
end
end
</syntaxhighlight>
</syntaxhighlight>





Revision as of 18:38, 7 March 2013

Command History

Available since v3.7
MovieVolume & GlobalVolume added to v3.8


Allows the user to check current volume levels of: music, sound fx, speech, movies & global(master)

Additional Info

These are the numbers used inside of the getVolume(brackets) to check specific volume types!
eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)


Syntax:

getVolume()


Example:

-- is music volume over 50%?
if getVolume(0) > 50 then
 -- do some action!
end

-- is sound fx volume less than 25%?
if getVolume(1) < 25 then
 -- do some action!
end

-- is speech volume more than or equal to 80%?
if getVolume(2) >= 80 then
 -- do some action!
end

-- is movie volume at 50%?
if getVolume(3) == 50 then
 -- do some action!
end

-- is global (master) volume not equal to 50%?
if getVolume(4) ~= 50 then
 -- do some action!
end


Arguments

type: integer
The type of volume to return: eMusicVolume (0), eSoundVolume (1), eSpeechVolume (2), eMovieVolume (3) or eGlobalVolume (4)

Flags: none

Return: volume
The queried volume