Difference between revisions of "VisionaireObject Command: getBool"
From The Official Visionaire Studio: Adventure Game Engine Wiki
m (EK moved page GetBool (CMS) to VisionaireObject Command: getBool) |
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'''Example 1:''' Get the boolean value of a condition. | '''Example 1:''' Get the boolean value of a condition. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
− | -- Specify the field by the field constant | + | -- Specify the field by the field constant or by its id |
local door_state = getObject("Conditions[door_closed]"):getBool(VConditionValue) | local door_state = getObject("Conditions[door_closed]"):getBool(VConditionValue) | ||
− | |||
− | |||
local door_state = getObject("Conditions[door_closed]"):getBool(194) | local door_state = getObject("Conditions[door_closed]"):getBool(194) | ||
Revision as of 20:07, 11 August 2023
Returns the boolean value of a VisionaireObject field.
Syntax
getBool(field)
Parameters
Parameter | Type | Description |
---|---|---|
field | int | The field which specifies a boolean value. The field type must be "t_bool".
Specify the field by the field constant (V + object table name in singular + field name) or by its id, see the example. |
Return values
Type | Description |
---|---|
boolean | The boolean value of the field. |
Examples
Example 1: Get the boolean value of a condition.
-- Specify the field by the field constant or by its id
local door_state = getObject("Conditions[door_closed]"):getBool(VConditionValue)
local door_state = getObject("Conditions[door_closed]"):getBool(194)
-- The shorthand notation offers a more convenient way to achieve the same
local door_state = Conditions["door_closed"].Value