Difference between revisions of "VisionaireObject Command: getBool"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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| int
 
| int
 
| The field which specifies a boolean value. The field type must be "t_bool".
 
| The field which specifies a boolean value. The field type must be "t_bool".
''Specify the field by the field constant (V + object table name in singular + field name) or by its id, see the example.''
+
''Specify the field constant name (V + object table name in singular + field name) or the field id, see the example.''
 
|}
 
|}
  
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'''Example 1:''' Get the boolean value of a condition.
 
'''Example 1:''' Get the boolean value of a condition.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Specify the field by the field constant or by its id
+
-- Specify the field constant name or the field id
 
local door_state = getObject("Conditions[door_closed]"):getBool(VConditionValue)
 
local door_state = getObject("Conditions[door_closed]"):getBool(VConditionValue)
 
local door_state = getObject("Conditions[door_closed]"):getBool(194)
 
local door_state = getObject("Conditions[door_closed]"):getBool(194)

Revision as of 20:09, 11 August 2023

Returns the boolean value of a VisionaireObject field.


Syntax

getBool(field)


Parameters

Parameter Type Description
field int The field which specifies a boolean value. The field type must be "t_bool".

Specify the field constant name (V + object table name in singular + field name) or the field id, see the example.


Return values

Type Description
boolean The boolean value of the field.


Examples

Example 1: Get the boolean value of a condition.

-- Specify the field constant name or the field id
local door_state = getObject("Conditions[door_closed]"):getBool(VConditionValue)
local door_state = getObject("Conditions[door_closed]"):getBool(194)

-- The shorthand notation offers a more convenient way to achieve the same
local door_state = Conditions["door_closed"].Value