Difference between revisions of "VisionaireObject Command: getLinks"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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! Description | ! Description | ||
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− | | The table of VisionaireObjects linked in the field | + | | The table of VisionaireObjects (t_link values) linked in the field |
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Latest revision as of 16:32, 25 August 2023
Returns a table containing multiple VisionaireObjects.
Syntax
getLinks(field)
Parameters
Parameter | Type | Description |
---|---|---|
field | integer | The field which specifies a list of VisionaireObject links. The field type must be "t_links".
Specify the field constant name (V + object table name in singular + field name) or the field id, see the example. |
Return values
Type | Description |
---|---|
table | The table of VisionaireObjects (t_link values) linked in the field |
Examples
Example 1: Print the names of all game languages to the log.
-- Specify the field constant name or the field id
local lang = game:getLinks(VGameLanguages)
local lang = game:getLinks(259)
-- Iterate the table and print the language ids and names
for i = 1, #lang do
print(lang[i]:getId().id .. ": " .. lang[i]:getName())
end
-- The shorthand notation offers a more convenient way to achieve the same
local lang = game.Languages
for i = 1, #lang do
print(lang[i].id .. ": " .. lang[i].name)
end