Difference between revisions of "Check For Scene Scrolling"

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(Created page with "{| class="ts" style="width:100%" |- ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By |- | Check for scene scrolling || Defini...")
 
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== Instructions ==
 
== Instructions ==
 
# Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor and set the script as a definition script.
 
# Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor and set the script as a definition script.
# Call the <code>isSceneScrolling()</code> function to check for a currently scrolling scene. You may check for horizontal or vertical scrolling separately.
+
# Call the "isSceneScrolling()" function to check for a currently scrolling scene. You may check for horizontal or vertical scrolling separately.
 
<syntaxhighlight lang="lua" id="txt">
 
<syntaxhighlight lang="lua" id="txt">
 
--Check if scene is currently scrolling in any direction
 
--Check if scene is currently scrolling in any direction

Revision as of 23:24, 21 September 2023

Name Type By
Check for scene scrolling Definition Einzelkämpfer

This script provides a function to check if the scene is currently scrolling.


Instructions

  1. Add the main script to the Visionaire Studio Script Editor and set the script as a definition script.
  2. Call the "isSceneScrolling()" function to check for a currently scrolling scene. You may check for horizontal or vertical scrolling separately.
--Check if scene is currently scrolling in any direction
isSceneScrolling() -- returns boolean

-- Check if scene is currently scrolling in horizontal direction
isSceneScrolling("h") -- returns boolean

-- Check if scene is currently scrolling in vertical direction
isSceneScrolling("v") -- returns boolean


Main Script

-- Call "isSceneScrolling()" to check if a scene is currently scrolling

is_scrolling_h = false
is_scrolling_v = false
last_scene = game.CurrentScene
last_pos = game.ScrollPosition

function checkScrolling()
  cur_scene = game.CurrentScene
  cur_pos = game.ScrollPosition

  if cur_scene == last_scene then
    is_scrolling_h = (cur_pos.x ~= last_pos.x)
    is_scrolling_v = (cur_pos.y ~= last_pos.y)
  else
    last_scene = cur_scene
    is_scrolling_h = false
    is_scrolling_v = false
  end
 
  last_pos = cur_pos
end

registerEventHandler("mainLoop", "checkScrolling")

function isSceneScrolling(dir)
  if dir == "h" then
    return is_scrolling_h
  elseif dir == "v" then
    return is_scrolling_v
  else
    return (is_scrolling_h or is_scrolling_v)
  end
end