Difference between revisions of "StopAnimation"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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<b><u>Arguments</u></b> | <b><u>Arguments</u></b> | ||
− | animation: path <br/> | + | <b>animation</b>: path <br/> |
The path to the animation to be stopped! ("path"."object"."animation") | The path to the animation to be stopped! ("path"."object"."animation") | ||
− | |||
− | Return | + | <b><u>Flags</u></b> |
− | {{i18n|StopAnimation}} | + | |
+ | none | ||
+ | |||
+ | |||
+ | <b><u>Return</u></b> | ||
+ | |||
+ | none | ||
+ | {{i18n|StopAnimation}} <br/> | ||
+ | {| style="background: #f0f0f0; border: 1px dashed darkgrey" width="100%" | ||
+ | |- | ||
+ | |<b>Relevant Pages</b>: [[StartAnimation|startAnimation]] | ||
+ | |} |
Revision as of 14:32, 12 March 2013
Command History
Available since v3.7
Allows you to stop any active animation; if the animation is not active then nothing happens!
Syntax:
stopAnimation(animation)
Example 1: basic stop animation method
--[[
!important: you must take care when using this method that you don't have multiple instances of animations with the same name otherwise it will not work correctly!
--]]
-- shortened get animation method; !important: see comment above!
stopAnimation("Animations[animation_name]")
-- full get animation method; !recommended
stopAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]")
Example 2: stop animation via a variable
-- you can of course use variables with animations stored in them instead!
local anim = getObject("Animations[animation_name]")
stopAnimation(anim)
Arguments
animation: path
The path to the animation to be stopped! ("path"."object"."animation")
Flags
none
Return
none
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Relevant Pages: startAnimation |