Difference between revisions of "StopAnimation"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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stopAnimation(anim) | stopAnimation(anim) | ||
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+ | [[Category:Player Commands]] |
Revision as of 14:57, 26 November 2013
stopAnimation
Available since: v3.0
Stops a running animation. If the animation is preloaded but not active or not active at all then nothing happens.
Lua Syntax:
stopAnimation(animation)
Arguments
animation
- "object path"|"object id"|object - Visionaire object which specifies an animation.
Flags
Return Values
None.
Examples
Example 1:
stopAnimation("Scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]")
Example 2:
local anim = getObject("Animations[animation_name]")
stopAnimation(anim)