Difference between revisions of "StartSound"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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Syntax: | Syntax: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | startSound("filename") | + | startSound("filename", {flags=1, properties}) |
</syntaxhighlight> | </syntaxhighlight> | ||
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<b><u>Flags</u></b> | <b><u>Flags</u></b> | ||
− | + | <b>properties</b> | |
+ | * volume: allows you to set volume level via an integer value | ||
+ | * balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000) | ||
+ | * offset: allows you to start audio file from x time via an integer value (in ms) | ||
+ | * loop: allows you to declare if audio file should loop via a boolean value (true/false) | ||
<b><u>Return</u></b> | <b><u>Return</u></b> |
Revision as of 17:46, 8 March 2013
Command History
Available since v3.8
Allows you to play sound files; with optional property values!
Additional Info
Currently available properties:
- volume (allows you to set volume level)
- balance (allows you to set left/right balance)
- offset (allows you to start audio file from x time; in ms)
- loop (allows you to loop the audio file)
Syntax:
startSound("filename", {flags=1, properties})
Example 1: basic play audio file method
n/a
Example 2: ...
n/a
Arguments
filename: path
The path to the audio file to be played! ("path/filename.type")
Flags
properties
- volume: allows you to set volume level via an integer value
- balance: allows you to set the left/right audio balance via an integer value (-1000/0/1000)
- offset: allows you to start audio file from x time via an integer value (in ms)
- loop: allows you to declare if audio file should loop via a boolean value (true/false)
Return
visionaireObject
The visionaire object representing the active action!