Difference between revisions of "ToggleSoundPause"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | + | ==toggleSoundPause== | |
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+ | <div class="command-min-version-info">Available since: <span class="command-min-version">v3.8</span></div> | ||
− | + | <div class="command-doc">Pause/resume the specified sound.</div> | |
− | + | Lua Syntax: | |
− | + | <pre class="command-syntax">toggleSoundPause(soundID)</pre> | |
+ | ===Arguments=== | ||
+ | ====soundID==== | ||
+ | :'''int''' - ID of sound which should be paused/resumed. | ||
+ | ===Flags=== | ||
+ | ===Return Values=== | ||
+ | ;status | ||
+ | :True if sound was successfully paused/resumed, false otherwise. | ||
+ | ===Examples=== | ||
+ | Example 1: | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | + | local soundID = getSoundId('vispath:sounds/example.ogg') | |
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− | local soundID = getSoundId( | ||
toggleSoundPause(soundID) | toggleSoundPause(soundID) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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Revision as of 17:12, 22 November 2013
toggleSoundPause
Available since: v3.8
Pause/resume the specified sound.
Lua Syntax:
toggleSoundPause(soundID)
Arguments
soundID
- int - ID of sound which should be paused/resumed.
Flags
Return Values
- status
- True if sound was successfully paused/resumed, false otherwise.
Examples
Example 1:
local soundID = getSoundId('vispath:sounds/example.ogg')
toggleSoundPause(soundID)