Difference between revisions of "Global Command: getCursorPos"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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Example 2: Counteracting the scroll position issue. (''example below require vs 4.1'')
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local pos = {} -- empty table
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pos.x = game.ScrollPosition.x + getCursorPos().x -- absolute x position on entire scene
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pos.y = game.ScrollPosition.y + getCursorPos().y -- absolute y position on entire scene
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Revision as of 03:06, 19 November 2014

Function History
Available since v3.3


Stores the current position (absolute) of the mouse cursor into an x,y table, which can be used in a query to check if the current position is over an object/character or a certain part of the scene etc. Note: just noticed that it is actually returning coordinates based on current scroll position, as if: scroll position is always 0,0 instead of what it should be. You can counteract this by adding cursor position + scroll position together.


Syntax:

getCursorPos()


Example:

-- let's store the current position into a variable!
local curPos = getCursorPos()

-- let's check if the stored cursor position equals another x,y value!
if curPos.x == 200 and curPos.y == 400 then
 -- do some action!
else
 -- do some other action!
end

Example 2: Counteracting the scroll position issue. (example below require vs 4.1)

local pos = {} -- empty table
pos.x = game.ScrollPosition.x + getCursorPos().x -- absolute x position on entire scene
pos.y = game.ScrollPosition.y + getCursorPos().y -- absolute y position on entire scene


Arguments

none


Flags

none


Return

pos
Table containing x,y values of current mouse cursor position