Difference between revisions of "GetObject (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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getObject("scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]") -- get animation linked to a scene object
 
getObject("scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]") -- get animation linked to a scene object
 
-- * characters * --
 
-- * characters * --
 +
getObject("Characters[character_name].CharacterConditions[condition_name]") -- get condition linked to a character
 +
getObject("Characters[character_name].CharacterValues[value_name]") -- get value linked to a character
 +
getObject("Characters[character_name].CharacterActions[action_name]") -- get action linked to a character
 +
getObject("Characters[character_name].CharacterOutfits[outfit_name].OutfitCharacterAnimations[animation_name]") -- get animation linked to a character
 +
-- etc...
 
</syntaxhighlight>
 
</syntaxhighlight>
  
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<span class="bold underline">Return</span>
 
<span class="bold underline">Return</span>
  
none
+
'''object''' <br/>
 +
Returns the data from the linked objects table.
 
{{i18n|GetObject_(CMS)}}
 
{{i18n|GetObject_(CMS)}}

Revision as of 18:17, 21 February 2014

Command History

Available since v3.0


Allows you to access, read & manipulate the data tables for the linked object, item, character, condition, & value etc...

Additional Info

!important: The object names are case sensitive.


Syntax:

getObject("path[object]")


Example 1: Quick getObject method; you must take care when using this method, that your project does not contain multiple objects with the same name.

-- This method is unsafe because it accesses all the condition/value tables associated with the project
getObject("Conditions[condition_name]") -- get a condition
getObject("Values[value_name]") -- get a value
getObject("Actions[action_name]") -- get an action
getObject("Animations[animation_name]") -- get an animation

Example 2: Full getObject method.

-- * scenes * --
getObject("Scenes[scene_name].SceneConditions[condition_name]") -- get condition linked to a scene
getObject("Scenes[scene_name].SceneObjects[object_name].ObjectConditions[condition_name]") -- get condition linked to a scene object
getObject("Scenes[scene_name].SceneValues[value_name]") -- get value linked to a scene
getObject("Scenes[scene_name].SceneObjects[object_name].ObjectValues[value_name]") -- get value linked to a scene object
getObject("Scenes[scene_name].SceneActions[action_name]") -- 
getObject("scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]") -- get animation linked to a scene object
-- * characters * --
getObject("Characters[character_name].CharacterConditions[condition_name]") -- get condition linked to a character
getObject("Characters[character_name].CharacterValues[value_name]") -- get value linked to a character
getObject("Characters[character_name].CharacterActions[action_name]") -- get action linked to a character
getObject("Characters[character_name].CharacterOutfits[outfit_name].OutfitCharacterAnimations[animation_name]") -- get animation linked to a character
-- etc...


Arguments

Path: "string"
The path to the required data structure object.

Object: text
name of the object, character, condition etc; the name is case sensitive.


Flags

none


Return

object
Returns the data from the linked objects table.