Difference between revisions of "GetObject (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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getObject("scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]") -- get animation linked to a scene object | getObject("scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]") -- get animation linked to a scene object | ||
-- * characters * -- | -- * characters * -- | ||
+ | getObject("Characters[character_name].CharacterConditions[condition_name]") -- get condition linked to a character | ||
+ | getObject("Characters[character_name].CharacterValues[value_name]") -- get value linked to a character | ||
+ | getObject("Characters[character_name].CharacterActions[action_name]") -- get action linked to a character | ||
+ | getObject("Characters[character_name].CharacterOutfits[outfit_name].OutfitCharacterAnimations[animation_name]") -- get animation linked to a character | ||
+ | -- etc... | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<span class="bold underline">Return</span> | <span class="bold underline">Return</span> | ||
− | + | '''object''' <br/> | |
+ | Returns the data from the linked objects table. | ||
{{i18n|GetObject_(CMS)}} | {{i18n|GetObject_(CMS)}} |
Revision as of 18:17, 21 February 2014
Command History
Available since v3.0
Allows you to access, read & manipulate the data tables for the linked object, item, character, condition, & value etc...
Additional Info
!important: The object names are case sensitive.
Syntax:
getObject("path[object]")
Example 1: Quick getObject method; you must take care when using this method, that your project does not contain multiple objects with the same name.
-- This method is unsafe because it accesses all the condition/value tables associated with the project
getObject("Conditions[condition_name]") -- get a condition
getObject("Values[value_name]") -- get a value
getObject("Actions[action_name]") -- get an action
getObject("Animations[animation_name]") -- get an animation
Example 2: Full getObject method.
-- * scenes * --
getObject("Scenes[scene_name].SceneConditions[condition_name]") -- get condition linked to a scene
getObject("Scenes[scene_name].SceneObjects[object_name].ObjectConditions[condition_name]") -- get condition linked to a scene object
getObject("Scenes[scene_name].SceneValues[value_name]") -- get value linked to a scene
getObject("Scenes[scene_name].SceneObjects[object_name].ObjectValues[value_name]") -- get value linked to a scene object
getObject("Scenes[scene_name].SceneActions[action_name]") --
getObject("scenes[scene_name].SceneObjects[object_name].ObjectAnimations[animation_name]") -- get animation linked to a scene object
-- * characters * --
getObject("Characters[character_name].CharacterConditions[condition_name]") -- get condition linked to a character
getObject("Characters[character_name].CharacterValues[value_name]") -- get value linked to a character
getObject("Characters[character_name].CharacterActions[action_name]") -- get action linked to a character
getObject("Characters[character_name].CharacterOutfits[outfit_name].OutfitCharacterAnimations[animation_name]") -- get animation linked to a character
-- etc...
Arguments
Path: "string"
The path to the required data structure object.
Object: text
name of the object, character, condition etc; the name is case sensitive.
Flags
none
Return
object
Returns the data from the linked objects table.