Difference between revisions of "Global Command: getTime"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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Revision as of 15:07, 6 October 2017
Function History |
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Available since v3.0 |
Returns the number of milliseconds since the command was first called - or since the timer was reset!
Use this command for relative time measurements; for example: call getTime() at the beginning of an action & then again when the action has finished to get the time taken to perform said action!
Syntax:
getTime({flags=1, reset})
Example:
-- let's store the current time in a variable & then check it against current time!
local initialTime = getTime()
-- we'll use this function to check current time elapsed & decided what action to perform!
function checkTime()
if getTime() >= initialTime + 3000 then -- if current time more than equals initial time + 3 seconds then ...
-- do some action!
getTime({flags=1, reset=true}) -- let's reset timer back to zero!
end
end
-- the checkTime() function would be most effective, if included inside a mainLoop event handler function
Arguments
none
Flags
r/reset
True resets timer back to zero; false does nothing (if no flags are set then reset will be false by default)
Return
time
The integer value of the current time (in ms)