Global Command: getVolume: Difference between revisions

From The Official Visionaire Studio: Adventure Game Engine Wiki
Created page with "<div class="toccolours mw-collapsible mw-collapsed tbl-ds"> <span class="bold">Function History</span> <div class="mw-collapsible-content"> <div class="alt-bg">Available since..."
 
No edit summary
Line 7: Line 7:




Allows the user to check current volume levels of: music, sound fx, speech, movies & global(master)
Allows the user to check current volume levels of: music, sound, speech, video, & master.
<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
<span class="bold">Additional Info</span>
<span class="bold">Additional Info</span>
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
<div>These are the names or numbers used inside of the getVolume(brackets) to check specific volume types! <br/>
<div>These are the names or numbers used inside of the getVolume(''brackets'') to check specific volume types. <br/>
<pre>eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)</pre></div>
<pre>eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3), or eGlobalVolume(4)</pre></div>
</div></div>
</div></div>


Line 22: Line 22:




Example:
Example 1: recommended getVolume() method
<syntaxhighlight>
<syntaxhighlight>
-- is music volume over 50%?
-- is music volume over 50%?
Line 48: Line 48:
  -- do some action!
  -- do some action!
end
end
</syntaxhighlight>
Example 2: using integer values instead
<syntaxhighlight>
getVolume(eMusicVolume)
-- is the same as...
getVolume(0)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 15:52, 23 March 2014

Function History

Available since v3.0
MovieVolume & GlobalVolume added to v3.8


Allows the user to check current volume levels of: music, sound, speech, video, & master.

Additional Info

These are the names or numbers used inside of the getVolume(brackets) to check specific volume types.
eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3), or eGlobalVolume(4)


Syntax:

getVolume(type)


Example 1: recommended getVolume() method

-- is music volume over 50%?
if getVolume(eMusicVolume) > 50 then
 -- do some action!
end

-- is sound fx volume less than 25%?
if getVolume(eSoundVolume) < 25 then
 -- do some action!
end

-- is speech volume more than or equal to 80%?
if getVolume(eSpeechVolume) >= 80 then
 -- do some action!
end

-- is movie volume at 50%?
if getVolume(eMovieVolume) == 50 then
 -- do some action!
end

-- is global (master) volume not equal to 50%?
if getVolume(eGlobalVolume) ~= 50 then
 -- do some action!
end

Example 2: using integer values instead

getVolume(eMusicVolume)
-- is the same as...
getVolume(0)


Arguments

type: integer (number)
The type of volume to return: eMusicVolume(0), eSoundVolume(1), eSpeechVolume(2), eMovieVolume(3) or eGlobalVolume(4)


Flags

none


Return

volume
The queried volume



Relevant Pages: setVolume