Difference between revisions of "Characters Tab"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Outfits)
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| <b>Characters</b>: This is where you can create your characters, outfits & animations etc || [[File:character25.png|right|25px|link=]]
 
| <b>Characters</b>: This is where you can create your characters, outfits & animations etc || [[File:character25.png|right|25px|link=]]
 
|}
 
|}
 
  
 
== Outfits ==
 
== Outfits ==
  
{| style="background: #f0f0f0; border: 1px dashed darkgrey"
+
{| class="tbl-ds"
 
|- valign="top"
 
|- valign="top"
| '''Edit animation''': this shows the animation preview screen, where you can preview, or edit the animation. | width="10%" | [[File:anim_editor.png]]
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| '''Edit animation''': this shows the animation preview screen, where you can preview, or edit the animation. || style="width:5%;text-align:right" | [[File:anim_editor.png]]
 
|-
 
|-
| '''Properties'''>: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. <br/>
+
| '''Properties''': allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. || [[File:anim_properties.png]]
'''First frame''': jump back to the first frame. <br/>
+
|-
'''Previous frame''': jump back 1 frame. <br/>
+
| '''First frame''': jump back to the first frame. || [[File:anim_seekfirst.png]
'''Play animation''': allows you to preview the animation. <br/>
+
|-
'''Next frame''': jump forward 1 frame. <br/>
+
| '''Previous frame''': jump back 1 frame. || [[File:anim_steprewind.png]]
'''Last frame''': jump forward to the last frame. <br/>
+
|-
♠ <b>Align character on immediate execution</b>: if checked, current character will automatically face towards any object using immediate execution command <br/>
+
| '''Play animation''': allows you to preview the animation. || [[File:anim_play.png]]
 +
|-
 +
| '''Next frame''': jump forward 1 frame. || [[File:anim_stepforward.png]]
 +
|-
 +
|'''Last frame''': jump forward to the last frame. || [[File:anim_seeklast.png]]
 +
|-
 +
|♠ <b>Align character on immediate execution</b>: if checked, current character will automatically face towards any object using immediate execution command <br/>
 
♠ <b>Allow dragging of items from inventory</b>: automatically sets clicked item to hand for quickly using on other objects, items or characters <br/>
 
♠ <b>Allow dragging of items from inventory</b>: automatically sets clicked item to hand for quickly using on other objects, items or characters <br/>
 
♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/>
 
♠ <b>Always allow to skip active text</b>: if selected then users can skip displayed text during cutscenes with left mouse button<br/>
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♠ <b>Keep character images in memory while displaying a menu</b>: saves all character animations, destinations & actions to memory when you open up a menu<br/>
 
♠ <b>Keep character images in memory while displaying a menu</b>: saves all character animations, destinations & actions to memory when you open up a menu<br/>
 
♠ <b>Activate pixel effect</b>: activates nearest neighbor interpolation; best used for low resolution games, if desired<br/>
 
♠ <b>Activate pixel effect</b>: activates nearest neighbor interpolation; best used for low resolution games, if desired<br/>
----
 
||
 
<gallery widths=16px heights=16px perrow=1>
 
File:anim_editor.png
 
File:anim_properties.png
 
File:anim_seekfirst.png
 
File:anim_steprewind.png
 
File:anim_play.png
 
File:anim_stepforward.png
 
File:anim_seeklast
 
</gallery>
 
|- valign="top"
 
|
 
♠ <b>Active character</b>: this is where you assign the default playable character of your game<br/>
 
♠ <b>Intro movie</b>: add a movie (usually company splash) that will play on game launch (after load screen; if provided)<br/>
 
♠ <b>Fade delay [ms]</b>: default time in milliseconds that it takes to fade between scenes<br/>
 
♠ <b>Scroll speed [pixel/sec]</b>: the speed in which scenes will be scrolled by (higher value equals faster scrolling)<br/>
 
♠ <b>Sprite cache size [mb]</b>: sprite cache size in MB, which stores recently loaded sprites<br/>
 
♠ <b>Speaker sound by panning</b>: - <br/>
 
♠ <b>Text alignment</b>: allows you to set the alignment of spoken text that displays above characters heads<br/>
 
♠ <b>Speaker text alignment</b>: allows you to the set the alignment of narration text<br/>
 
♠ <b>Minification filter</b>: defines the filter to be used for scaling character sprites down; nearest neighbor should only be used for low resolution games<br/>
 
♠ <b>Magnification</b>: defines the filter to be used for scaling character sprites up; nearest neighbor should only be used for low resolution games<br/>
 
♠ <b>Disable interaction during character anim</b>: prevent the player from being able to interact during certain character animations<br/>
 
♠ <b>Object text font</b>: set the font that will be used for displaying object text<br/>
 
----
 
||
 
<gallery widths=70px heights=70px perrow=1>
 
File:game_tab_2.png
 
</gallery>
 
|- valign="top"
 
|
 
♠ <b>Action text</b>: the text that will be displayed for actions; commands, items, objects etc<br/>
 
♠ <b>Display</b>: define how & where the action text should be displayed; if required<br/>
 
♠ <b>Font</b>: define the font which should be used to display the action text<br/>
 
♠ <b>Rectangle</b>: absolutely define a box (position, size) in which the action text should be displayed; only applicable if ''draw action text inside rectangle'' option was chosen<br/>
 
||
 
<gallery widths=70px heights=70px perrow=1>
 
File:game_tab_3.png
 
</gallery>
 
 
|}
 
|}

Revision as of 17:34, 31 March 2014

Characters: This is where you can create your characters, outfits & animations etc
Character25.png

Outfits

Edit animation: this shows the animation preview screen, where you can preview, or edit the animation. Anim editor.png
Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. Anim properties.png
First frame: jump back to the first frame. [[File:anim_seekfirst.png]
Previous frame: jump back 1 frame. Anim steprewind.png
Play animation: allows you to preview the animation. Anim play.png
Next frame: jump forward 1 frame. Anim stepforward.png
Last frame: jump forward to the last frame. Anim seeklast.png
Align character on immediate execution: if checked, current character will automatically face towards any object using immediate execution command

Allow dragging of items from inventory: automatically sets clicked item to hand for quickly using on other objects, items or characters
Always allow to skip active text: if selected then users can skip displayed text during cutscenes with left mouse button
Execute key actions during a dialog: allows or prevents the player from executing key input actions while a dialog is open
Auto hide interfaces in menu: automatically hides all interfaces while a menu scene is open
Keep character images in memory while displaying a menu: saves all character animations, destinations & actions to memory when you open up a menu
Activate pixel effect: activates nearest neighbor interpolation; best used for low resolution games, if desired