Difference between revisions of "Characters Tab"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]] | | style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]] | ||
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− | | '''Onion effect''': allows you to display a semi-transparent version, of whichever animation frame you assign the <span class="red">red | + | | '''Onion effect''': allows you to display a semi-transparent version, of whichever animation frame you assign the <span class="red">red </span> dot to. || [[File:anim_oniontool.png|right|link=]] |
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| '''Set animation center''': controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. || [[File:anim_feetcentre.png|right|link=]] | | '''Set animation center''': controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. || [[File:anim_feetcentre.png|right|link=]] | ||
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| style="border-bottom: dashed 1px grey;" | '''Zoom out''': zoom in to the character animation; min zoom of 25%. || style="border-bottom: dashed 1px grey;" | [[File:zoomin.png|right|link=]] | | style="border-bottom: dashed 1px grey;" | '''Zoom out''': zoom in to the character animation; min zoom of 25%. || style="border-bottom: dashed 1px grey;" | [[File:zoomin.png|right|link=]] | ||
− | | style="border-bottom: dashed 1px grey;" | '''Initialize character movement based on character speed of outfit''': automatically create movement points between frames based on character speed, set in outfit properties tab. || style="border-bottom: dashed 1px grey;" | [[File: | + | |- |
+ | | style="border-bottom: dashed 1px grey;" | '''Initialize character movement based on character speed of outfit''': automatically create movement points between frames based on character speed, set in outfit properties tab. || style="border-bottom: dashed 1px grey;" | [[File:clear.png|right|link=]] | ||
+ | |- | ||
+ | | '''Animation frames''': the black dot signifies the active frame. || [[File:zoomoriginal.png|right|link=]] | ||
+ | |- | ||
+ | | '''Animation frames with onion effect enabled''': the <span class="red">red</span> dot signifies the active semi-transparent onion frame. || [[File:zoomoriginal.png|right|link=]] | ||
|} | |} |
Revision as of 20:50, 31 March 2014
Characters: This is where you can create your characters, outfits & animations etc |
Outfits
Edit animation: this shows the animation preview screen, where you can preview, or edit the animation. | |
Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. | |
First frame: jump back to the first frame. | |
Previous frame: jump back 1 frame. | |
Play animation: allows you to preview the animation. | |
Next frame: jump forward 1 frame. | |
Last frame: jump forward to the last frame. | |
Add frame: opens load graphic box, import image, & edit settings for a single frame | |
Delete frame: delete the currently selected frame. | |
Edit frame: opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame. | |
Load frame sequence: allows you to batch import animation frame images; images must contain same name with a prefix index number like so: walk_west_01, walk_west_02, ..., walk_west_10, etc... | |
Onion effect: allows you to display a semi-transparent version, of whichever animation frame you assign the red dot to. | |
Set animation center: controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. | |
Animation studio: opens the animation studio window, which allows you to harmonize current character animation center, to another character animation; useful for checking if character animations are correctly aligned. | |
Set character movement for walk animation: control the movement/position, of the character between frames, preview what character will look like walking across the screen; only available for walk animations. | |
Zoom in: zoom in to the character animation; max zoom of 400%. | |
ZoomOriginalButton: reset zoom back to actual character size. | |
Zoom out: zoom in to the character animation; min zoom of 25%. | |
Initialize character movement based on character speed of outfit: automatically create movement points between frames based on character speed, set in outfit properties tab. | |
Animation frames: the black dot signifies the active frame. | |
Animation frames with onion effect enabled: the red dot signifies the active semi-transparent onion frame. |