Difference between revisions of "Characters Tab"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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| style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]]
 
| style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]]
 
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| '''Onion effect''': allows you to display a semi-transparent version, of whichever animation frame you assign the <span class="red">red dot</span> to. || [[File:anim_oniontool.png|right|link=]]
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| '''Onion effect''': allows you to display a semi-transparent version, of whichever animation frame you assign the <span class="red">red </span> dot to. || [[File:anim_oniontool.png|right|link=]]
 
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| '''Set animation center''': controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. || [[File:anim_feetcentre.png|right|link=]]
 
| '''Set animation center''': controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. || [[File:anim_feetcentre.png|right|link=]]
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| style="border-bottom: dashed 1px grey;" | '''Zoom out''': zoom in to the character animation; min zoom of 25%. || style="border-bottom: dashed 1px grey;" | [[File:zoomin.png|right|link=]]
 
| style="border-bottom: dashed 1px grey;" | '''Zoom out''': zoom in to the character animation; min zoom of 25%. || style="border-bottom: dashed 1px grey;" | [[File:zoomin.png|right|link=]]
| style="border-bottom: dashed 1px grey;" | '''Initialize character movement based on character speed of outfit''': automatically create movement points between frames based on character speed, set in outfit properties tab. || style="border-bottom: dashed 1px grey;" | [[File:anim_nframe_|right|link=]]
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| style="border-bottom: dashed 1px grey;" | '''Initialize character movement based on character speed of outfit''': automatically create movement points between frames based on character speed, set in outfit properties tab. || style="border-bottom: dashed 1px grey;" | [[File:clear.png|right|link=]]
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| '''Animation frames''': the black dot signifies the active frame. || [[File:zoomoriginal.png|right|link=]]
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| '''Animation frames with onion effect enabled''': the <span class="red">red</span> dot signifies the active semi-transparent onion frame. || [[File:zoomoriginal.png|right|link=]]
 
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Revision as of 20:50, 31 March 2014

Characters: This is where you can create your characters, outfits & animations etc
Character25.png


Outfits

Char outfits tab.png


Edit animation: this shows the animation preview screen, where you can preview, or edit the animation.
Anim editor.png
Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection.
Anim properties.png
First frame: jump back to the first frame.
Anim seekfirst.png
Previous frame: jump back 1 frame.
Anim steprewind.png
Play animation: allows you to preview the animation.
Anim play.png
Next frame: jump forward 1 frame.
Anim stepforward.png
Last frame: jump forward to the last frame.
Anim seeklast.png
Add frame: opens load graphic box, import image, & edit settings for a single frame
Anim addframe.png
Delete frame: delete the currently selected frame.
Anim deleteframe.png
Edit frame: opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame.
Anim editframe.png
Load frame sequence: allows you to batch import animation frame images; images must contain same name with a prefix index number like so: walk_west_01, walk_west_02, ..., walk_west_10, etc...
Anim loadseq.png
Onion effect: allows you to display a semi-transparent version, of whichever animation frame you assign the red dot to.
Anim oniontool.png
Set animation center: controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center.
Anim feetcentre.png
Animation studio: opens the animation studio window, which allows you to harmonize current character animation center, to another character animation; useful for checking if character animations are correctly aligned.
Anim studio.png
Set character movement for walk animation: control the movement/position, of the character between frames, preview what character will look like walking across the screen; only available for walk animations.
Anim walkcycle.png
Zoom in: zoom in to the character animation; max zoom of 400%.
Zoomin.png
ZoomOriginalButton: reset zoom back to actual character size.
Zoomoriginal.png
Zoom out: zoom in to the character animation; min zoom of 25%.
Zoomin.png
Initialize character movement based on character speed of outfit: automatically create movement points between frames based on character speed, set in outfit properties tab.
Clear.png
Animation frames: the black dot signifies the active frame.
Zoomoriginal.png
Animation frames with onion effect enabled: the red dot signifies the active semi-transparent onion frame.
Zoomoriginal.png