Difference between revisions of "Characters Tab"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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| '''Animation frames with onion effect enabled''': the red <span class="red large">•</span> signifies the active semi-transparent onion frame. || [[File:anim_oframe_block.png|right|link=]]
 
| '''Animation frames with onion effect enabled''': the red <span class="red large">•</span> signifies the active semi-transparent onion frame. || [[File:anim_oframe_block.png|right|link=]]
 
|}
 
|}
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=== Properties ===
 
=== Properties ===
{| class="tbd-ds"
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{| class="tbl-ds"
|-
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|- style="vertical-align:top"
 
| '''Pauses [msec]''': set the global pause value between animation frames in milliseconds; in other words: it determines how long each frame will be shown for.<br/>
 
| '''Pauses [msec]''': set the global pause value between animation frames in milliseconds; in other words: it determines how long each frame will be shown for.<br/>
 
'''Play forwards''': loops through the animation forwards; the way it was intended to be played.<br/>
 
'''Play forwards''': loops through the animation forwards; the way it was intended to be played.<br/>
 
'''Play backwards''': loops through the animation in reverse; for people who want to travel backwards through time, or for people who are called ''Tom''.<br/>
 
'''Play backwards''': loops through the animation in reverse; for people who want to travel backwards through time, or for people who are called ''Tom''.<br/>
||
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'''Play in random order''': this creates a random pause (between 5 & 20 seconds) between animation loops; useful for randomly triggering environmental scene animations.<br/>
<gallery widths=70px heights=70px perrow=1>
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'''Set pause for each frame''': this allows you to create individual pause values for each animation frame; overrides the ''pauses [msec]'' value above.<br/>
File:char_outfit_tab_properties.png
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'''Direction of animation''': allows you to set the alignment of the currently selected animation.<br/>
</gallery>
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'''Start action after animation has finished''': allows you link to a previously created action, which will be executed after the animation has finished playing; does not work for animations in the ''walk'', ''standing'', or ''talking'' animation sections.<br/>
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'''Mirror following animation''': mirrors the linked animation, so you don't have to create individual animations for each direction; this will cause issues with Lua scripts that require access to character animations, or specific character animation frames.
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|| [[File:char_outfits_tab_properties.png|180px|right]]
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|}

Revision as of 16:44, 2 April 2014

Characters: This is where you can create your characters, outfits, & animations etc...
Character25.png


Outfits

Char outfits tab.png


Create new entry: add a new animation to one of the character animation sections.
Add.png
Remove selected entry: delete the selected animation.
Delete.png
Rename selected entry: rename the selected animation.
Rename.png
Duplicate selected entry: create a duplicate of the selected animation.
Duplicate.png
Copy selected entry to clipboard: copy selected animation to memory.
Copy.png
Paste selected entry from clipboard: paste currently stored animation from memory; must be an animation.
Paste.png
Copy selected entry to clipboard: copy selected animation to memory.
Copy.png
Move selected entry up: shift the selected animation up the list by 1 position.
Moveup.png
Move selected entry down: shift the selected animation down the list by 1 position.
Movedown.png


Edit animation: this shows the animation preview screen, where you can preview, or edit the animation.
Anim editor.png
Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection.
Anim properties.png
First frame: jump back to the first frame.
Anim seekfirst.png
Previous frame: jump back 1 frame.
Anim steprewind.png
Play animation: allows you to preview the animation.
Anim play.png
Next frame: jump forward 1 frame.
Anim stepforward.png
Last frame: jump forward to the last frame.
Anim seeklast.png
Add frame: opens load graphic box, import image, & edit settings for a single frame
Anim addframe.png
Delete frame: delete the currently selected frame.
Anim deleteframe.png
Edit frame: opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame.
Anim editframe.png
Load frame sequence: allows you to batch import animation frame images; images must contain same name with a prefix index number like so: walk_west_01, walk_west_02, ..., walk_west_10, etc...
Anim loadseq.png
Onion effect: allows you to display a semi-transparent version, of whichever animation frame you assign the red dot to.
Anim oniontool.png
Set animation center: controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center.
Anim feetcentre.png
Animation studio: opens the animation studio window, which allows you to harmonize current character animation center, to another character animation; useful for checking if character animations are correctly aligned.
Anim studio.png
Set character movement for walk animation: control the movement/position, of the character between frames, preview what character will look like walking across the screen; only available for walk animations.
Anim walkcycle.png
Zoom in: zoom in to the character animation; max zoom of 400%.
Zoomin.png
ZoomOriginalButton: reset zoom back to actual character size.
Zoomoriginal.png
Zoom out: zoom in to the character animation; min zoom of 25%.
Zoomin.png
Initialize character movement based on character speed of outfit: automatically create movement points between frames based on character speed, set in outfit properties tab; only available when set character movement is enabled.
Clear.png


Animation frames: the black signifies the active frame.
Anim nframe block.png
Animation frames with onion effect enabled: the red signifies the active semi-transparent onion frame.
Anim oframe block.png


Properties

Pauses [msec]: set the global pause value between animation frames in milliseconds; in other words: it determines how long each frame will be shown for.

Play forwards: loops through the animation forwards; the way it was intended to be played.
Play backwards: loops through the animation in reverse; for people who want to travel backwards through time, or for people who are called Tom.
Play in random order: this creates a random pause (between 5 & 20 seconds) between animation loops; useful for randomly triggering environmental scene animations.
Set pause for each frame: this allows you to create individual pause values for each animation frame; overrides the pauses [msec] value above.
Direction of animation: allows you to set the alignment of the currently selected animation.
Start action after animation has finished: allows you link to a previously created action, which will be executed after the animation has finished playing; does not work for animations in the walk, standing, or talking animation sections.
Mirror following animation: mirrors the linked animation, so you don't have to create individual animations for each direction; this will cause issues with Lua scripts that require access to character animations, or specific character animation frames.

Char outfits tab properties.png