Difference between revisions of "Characters Tab"
From The Official Visionaire Studio: Adventure Game Engine Wiki
(→Add/Edit Frame) |
(→Add/Edit Frame) |
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|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| '''Transparency: ''None''''': don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts. || rowspan="9" align="right" | | | '''Transparency: ''None''''': don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts. || rowspan="9" align="right" | | ||
− | [[File:char_outfits_tab_load_graphic.png| | + | |
− | [[File:char_outfits_tab_load_graphic_animfract.png]] | + | [[File:char_outfits_tab_load_graphic.png|50px]]<br/><br/> |
− | [[File:char_outfits_tab_load_graphic_openchar.png]] | + | [[File:char_outfits_tab_load_graphic_animfract.png|50px]]<br/><br/> |
− | [[File:char_outfits_tab_load_graphic_opensnd.png]] | + | [[File:char_outfits_tab_load_graphic_openchar.png|50px]]<br/><br/> |
− | + | [[File:char_outfits_tab_load_graphic_opensnd.png|50px]] | |
|- | |- | ||
| '''Transparency: ''Alpha channel''''': uses images alpha channel for transparency; if available. | | '''Transparency: ''Alpha channel''''': uses images alpha channel for transparency; if available. |
Revision as of 18:22, 2 April 2014
Add/Edit Frame
Both add frame & edit frame use the 'Load graphic window; in the case of edit frame the animation frame preview will already be shown as the link to the graphic is already set & all settings, actions etc, will be as you left them after importing a new frame, or editing the selected frame.
Transparency: None: don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts. | |
Transparency: Alpha channel: uses images alpha channel for transparency; if available. | |
Transparency: Color: allows you to set the background color mask; old school masking method in which the all parts containing the specified color will be ignored. | |
Sound file: allows you to add a single sound file that will be triggered when the animation frame is shown. | |
Action: allows you to create actions via the animation frame action window, which will be executed when the animation frame is shown. | |
Volume: allows you to set the volume level of the sound file; providing you have added a sound file. | |
Balance: allows you offset the balance (left/right) of the sound file; providing you have added a sound file. | |
OK: apply the changes & close the window. | |
Cancel: undo the changes & close the window. |