Characters Tab: Difference between revisions

From The Official Visionaire Studio: Adventure Game Engine Wiki
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|- style="vertical-align:top"
|- style="vertical-align:top"
| '''Transparency: ''None''''': don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts. || rowspan="9" align="right" |  
| '''Transparency: ''None''''': don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts. || rowspan="9" align="right" |  
[[File:char_outfits_tab_load_graphic.png|40x20px]]
 
[[File:char_outfits_tab_load_graphic_animfract.png]]
[[File:char_outfits_tab_load_graphic.png|50px]]<br/><br/>
[[File:char_outfits_tab_load_graphic_openchar.png]]
[[File:char_outfits_tab_load_graphic_animfract.png|50px]]<br/><br/>
[[File:char_outfits_tab_load_graphic_opensnd.png]]
[[File:char_outfits_tab_load_graphic_openchar.png|50px]]<br/><br/>
</gallery>
[[File:char_outfits_tab_load_graphic_opensnd.png|50px]]
|-
|-
| '''Transparency: ''Alpha channel''''': uses images alpha channel for transparency; if available.
| '''Transparency: ''Alpha channel''''': uses images alpha channel for transparency; if available.

Revision as of 18:22, 2 April 2014

Add/Edit Frame

Both add frame & edit frame use the 'Load graphic window; in the case of edit frame the animation frame preview will already be shown as the link to the graphic is already set & all settings, actions etc, will be as you left them after importing a new frame, or editing the selected frame.

Transparency: None: don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts.







Transparency: Alpha channel: uses images alpha channel for transparency; if available.
Transparency: Color: allows you to set the background color mask; old school masking method in which the all parts containing the specified color will be ignored.
Sound file: allows you to add a single sound file that will be triggered when the animation frame is shown.
Action: allows you to create actions via the animation frame action window, which will be executed when the animation frame is shown.
Volume: allows you to set the volume level of the sound file; providing you have added a sound file.
Balance: allows you offset the balance (left/right) of the sound file; providing you have added a sound file.
OK: apply the changes & close the window.
Cancel: undo the changes & close the window.