Difference between revisions of "Characters Tab"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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+ | <div id="#top"></div> | ||
+ | {| class="tbl-ds" | ||
+ | |- | ||
+ | | <b>Characters</b>: This is where you can create your characters, outfits, & animations etc... || [[File:character25.png|right|25px|link=]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Outfits == | ||
+ | [[File:char_outfits_tab.png|400px]] | ||
+ | |||
+ | |||
+ | {| class="tbl-ds" | ||
+ | |- valign="top" | ||
+ | | '''Create new entry''': add a new animation to one of the character animation sections. || [[File:add.png|right|link=]] | ||
+ | |- | ||
+ | | '''Remove selected entry''': delete the selected animation. || [[File:delete.png|right|link=]] | ||
+ | |- | ||
+ | | '''Rename selected entry''': rename the selected animation. || [[File:rename.png|right|link=]] | ||
+ | |- | ||
+ | | '''Duplicate selected entry''': create a duplicate of the selected animation. || [[File:duplicate.png|right|link=]] | ||
+ | |- | ||
+ | | '''Copy selected entry to clipboard''': copy selected animation to memory. || [[File:copy.png|right|link=]] | ||
+ | |- | ||
+ | | '''Paste selected entry from clipboard''': paste currently stored animation from memory; must be an animation. || [[File:paste.png|right|link=]] | ||
+ | |- | ||
+ | | '''Copy selected entry to clipboard''': copy selected animation to memory. || [[File:copy.png|right|link=]] | ||
+ | |- | ||
+ | | '''Move selected entry up''': shift the selected animation up the list by 1 position. || [[File:moveup.png|right|link=]] | ||
+ | |- | ||
+ | | '''Move selected entry down''': shift the selected animation down the list by 1 position. || [[File:movedown.png|right|link=]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="tbl-ds" | ||
+ | |- valign="top" | ||
+ | | '''Edit animation''': this shows the animation preview screen, where you can preview, or edit the animation. || [[File:anim_editor.png|right|link=]] | ||
+ | |- | ||
+ | | style="border-bottom: dashed 1px grey;" |'''Properties''': allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. || style="border-bottom: dashed 1px grey;" | [[File:anim_properties.png|right|link=]] | ||
+ | |- | ||
+ | | '''First frame''': jump back to the first frame. || [[File:anim_seekfirst.png|right|link=]] | ||
+ | |- | ||
+ | | '''Previous frame''': jump back 1 frame. || [[File:anim_steprewind.png|right|link=]] | ||
+ | |- | ||
+ | | '''Play animation''': allows you to preview the animation. || [[File:anim_play.png|right|link=]] | ||
+ | |- | ||
+ | | '''Next frame''': jump forward 1 frame. || [[File:anim_stepforward.png|right|link=]] | ||
+ | |- | ||
+ | | style="border-bottom: dashed 1px grey;" | '''Last frame''': jump forward to the last frame. || style="border-bottom: dashed 1px grey;" | [[File:anim_seeklast.png|right|link=]] | ||
+ | |- | ||
+ | | '''Add frame''': opens load graphic box, import image, & edit settings for a single frame || [[File:anim_addframe.png|right|link=]] | ||
+ | |- | ||
+ | | '''Delete frame''': delete the currently selected frame. || [[File:anim_deleteframe.png|right|link=]] | ||
+ | |- | ||
+ | | '''Edit frame''': opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame. || [[File:anim_editframe.png|right|link=]] | ||
+ | |- | ||
+ | | style="border-bottom: dashed 1px grey;" | '''Load frame sequence''': allows you to batch import animation frame images; images must contain same name with a prefix index number like so: ''walk_west_01'', ''walk_west_02'', ..., ''walk_west_10'', etc... || style="border-bottom: dashed 1px grey;" | [[File:anim_loadseq.png|right|link=]] | ||
+ | |- | ||
+ | | '''Onion effect''': allows you to display a semi-transparent version, of whichever animation frame you assign the red <span class="red large">•</span> dot to. || [[File:anim_oniontool.png|right|link=]] | ||
+ | |- | ||
+ | | '''Set animation center''': controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. || [[File:anim_feetcentre.png|right|link=]] | ||
+ | |- | ||
+ | | '''Animation studio''': opens the animation studio window, which allows you to harmonize current character animation center, to another character animation; useful for checking if character animations are correctly aligned. || [[File:anim_studio.png|right|link=]] | ||
+ | |- | ||
+ | | style="border-bottom: dashed 1px grey;" | '''Set character movement for walk animation''': control the movement/position, of the character between frames, preview what character will look like walking across the screen; only available for ''walk animations''. || style="border-bottom: dashed 1px grey;" | [[File:anim_walkcycle.png|right|link=]] | ||
+ | |- | ||
+ | | '''Zoom in''': zoom in to the character animation; max zoom of 400%. || [[File:zoomin.png|right|link=]] | ||
+ | |- | ||
+ | | '''ZoomOriginalButton''': reset zoom back to actual character size. || [[File:zoomoriginal.png|right|link=]] | ||
+ | |- | ||
+ | | style="border-bottom: dashed 1px grey;" | '''Zoom out''': zoom in to the character animation; min zoom of 25%. || style="border-bottom: dashed 1px grey;" | [[File:zoomin.png|right|link=]] | ||
+ | |- | ||
+ | | '''Initialize character movement based on character speed of outfit''': automatically create movement points between frames based on character speed, set in outfit properties tab; only available when '''set character movement''' is enabled. || [[File:clear.png|right|link=]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | {| class="tbl-ds" | ||
+ | |- | ||
+ | | '''Animation frames''': the black <span class="large">•</span> signifies the active frame. || [[File:anim_nframe_block.png|right|link=]] | ||
+ | |- | ||
+ | | '''Animation frames with onion effect enabled''': the red <span class="red large">•</span> signifies the active semi-transparent onion frame. || [[File:anim_oframe_block.png|right|link=]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | === Properties === | ||
+ | {| class="tbl-ds" | ||
+ | |- style="vertical-align:top" | ||
+ | | '''Pauses [msec]''': set the global pause value between animation frames in milliseconds; in other words: it determines how long each frame will be shown for. || rowspan="8" | [[File:char_outfits_tab_properties.png|180px|right]] | ||
+ | |- | ||
+ | | '''Play forwards''': loops through the animation forwards; the way it was intended to be played. | ||
+ | |- | ||
+ | | '''Play backwards''': loops through the animation in reverse; for people who want to travel backwards through time, or for people who are called ''Tom''. | ||
+ | |- | ||
+ | | '''Play in random order''': this creates a random pause (between 5 & 20 seconds) between animation loops; useful for randomly triggering environmental scene animations. | ||
+ | |- | ||
+ | | '''Set pause for each frame''': this allows you to create individual pause values for each animation frame; overrides the ''pauses [msec]'' value above. | ||
+ | |- | ||
+ | | '''Direction of animation''': allows you to set the alignment of the currently selected animation. | ||
+ | |- | ||
+ | | '''Start action after animation has finished''': allows you link to a previously created action, which will be executed after the animation has finished playing; does not work for animations in the ''walk'', ''standing'', or ''talking'' animation sections. | ||
+ | |- | ||
+ | | '''Mirror following animation''': mirrors the linked animation, so you don't have to create individual animations for each direction; this will cause issues with Lua scripts that require access to character animations, or specific character animation frames. | ||
+ | |} | ||
+ | |||
+ | |||
=== Add/Edit Frame === | === Add/Edit Frame === | ||
Both ''add frame'' & ''edit frame'' use the '''Load graphic'' window; in the case of ''edit frame'' the animation frame preview will already be shown as the link to the graphic is already set & all settings, actions etc, will be as you left them after importing a new frame, or editing the selected frame. | Both ''add frame'' & ''edit frame'' use the '''Load graphic'' window; in the case of ''edit frame'' the animation frame preview will already be shown as the link to the graphic is already set & all settings, actions etc, will be as you left them after importing a new frame, or editing the selected frame. |
Revision as of 18:25, 2 April 2014
Characters: This is where you can create your characters, outfits, & animations etc... |
Outfits
Create new entry: add a new animation to one of the character animation sections. | |
Remove selected entry: delete the selected animation. | |
Rename selected entry: rename the selected animation. | |
Duplicate selected entry: create a duplicate of the selected animation. | |
Copy selected entry to clipboard: copy selected animation to memory. | |
Paste selected entry from clipboard: paste currently stored animation from memory; must be an animation. | |
Copy selected entry to clipboard: copy selected animation to memory. | |
Move selected entry up: shift the selected animation up the list by 1 position. | |
Move selected entry down: shift the selected animation down the list by 1 position. |
Edit animation: this shows the animation preview screen, where you can preview, or edit the animation. | |
Properties: allows you to edit loop amount, direction, frame delay value, & various playback settings, such as: play forwards, reverse, or random frame selection. | |
First frame: jump back to the first frame. | |
Previous frame: jump back 1 frame. | |
Play animation: allows you to preview the animation. | |
Next frame: jump forward 1 frame. | |
Last frame: jump forward to the last frame. | |
Add frame: opens load graphic box, import image, & edit settings for a single frame | |
Delete frame: delete the currently selected frame. | |
Edit frame: opens load graphic box, replace current image, edit various settings, & create custom actions, for the currently selected frame. | |
Load frame sequence: allows you to batch import animation frame images; images must contain same name with a prefix index number like so: walk_west_01, walk_west_02, ..., walk_west_10, etc... | |
Onion effect: allows you to display a semi-transparent version, of whichever animation frame you assign the red • dot to. | |
Set animation center: controls the current position of the character, & is used for detecting when character enters an action area, or reaches a destination; should be set somewhere near the characters feet, in the center. | |
Animation studio: opens the animation studio window, which allows you to harmonize current character animation center, to another character animation; useful for checking if character animations are correctly aligned. | |
Set character movement for walk animation: control the movement/position, of the character between frames, preview what character will look like walking across the screen; only available for walk animations. | |
Zoom in: zoom in to the character animation; max zoom of 400%. | |
ZoomOriginalButton: reset zoom back to actual character size. | |
Zoom out: zoom in to the character animation; min zoom of 25%. | |
Initialize character movement based on character speed of outfit: automatically create movement points between frames based on character speed, set in outfit properties tab; only available when set character movement is enabled. |
Animation frames: the black • signifies the active frame. | |
Animation frames with onion effect enabled: the red • signifies the active semi-transparent onion frame. |
Properties
Pauses [msec]: set the global pause value between animation frames in milliseconds; in other words: it determines how long each frame will be shown for. | |
Play forwards: loops through the animation forwards; the way it was intended to be played. | |
Play backwards: loops through the animation in reverse; for people who want to travel backwards through time, or for people who are called Tom. | |
Play in random order: this creates a random pause (between 5 & 20 seconds) between animation loops; useful for randomly triggering environmental scene animations. | |
Set pause for each frame: this allows you to create individual pause values for each animation frame; overrides the pauses [msec] value above. | |
Direction of animation: allows you to set the alignment of the currently selected animation. | |
Start action after animation has finished: allows you link to a previously created action, which will be executed after the animation has finished playing; does not work for animations in the walk, standing, or talking animation sections. | |
Mirror following animation: mirrors the linked animation, so you don't have to create individual animations for each direction; this will cause issues with Lua scripts that require access to character animations, or specific character animation frames. |
Add/Edit Frame
Both add frame & edit frame use the 'Load graphic window; in the case of edit frame the animation frame preview will already be shown as the link to the graphic is already set & all settings, actions etc, will be as you left them after importing a new frame, or editing the selected frame.
Transparency: None: don't use use transparency for current animation frame; ok for solid images that do not contain any transparent background parts. | |
Transparency: Alpha channel: uses images alpha channel for transparency; if available. | |
Transparency: Color: allows you to set the background color mask; old school masking method in which the all parts containing the specified color will be ignored. | |
Sound file: allows you to add a single sound file that will be triggered when the animation frame is shown. | |
Action: allows you to create actions via the animation frame action window, which will be executed when the animation frame is shown. | |
Volume: allows you to set the volume level of the sound file; providing you have added a sound file. | |
Balance: allows you offset the balance (left/right) of the sound file; providing you have added a sound file. | |
OK: apply the changes & close the window. | |
Cancel: undo the changes & close the window. |