Difference between revisions of "SetAnimSize (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| ani || "string" || This should be a "string" value containing the name of the animation you want to affect. | | ani || "string" || This should be a "string" value containing the name of the animation you want to affect. |
Revision as of 20:01, 14 August 2014
Name | Type | By |
---|---|---|
setAnimSize("ani", n) | Definition | AFRLme |
This small function allows you to quickly set the size(%) of an active animation.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2. To use this function you should create an execute a script action containing...
setAnimSize("animation_name", 200) -- set active animation animation_name's size to 200%
Main Script
function setAnimSize(ani, n)
getObject("ActiveAnimations[" .. ani .. "]"):setValue(VAnimationSize, n)
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
ani | "string" | This should be a "string" value containing the name of the animation you want to affect. |
n | integer | This should be an integer (number) value which will determine size(%) of the linked animation (ani). |