Difference between revisions of "SetCondition (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By | ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By | ||
|- | |- | ||
− | | setCondition(" | + | | setCondition("cond", val, path) || Definition || AFRLme |
|} | |} | ||
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== Instructions == | == Instructions == | ||
1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/> | 1. Add the [[#Main_Script|main script]] to the Visionaire Studio Script Editor & set the script as a definition script.<br/> | ||
− | + | 2a. Usage example #1: set condition example as true, access globally | |
− | <syntaxhighlight> | + | <syntaxhighlight lang="lua"> |
− | + | setCond("example", true) | |
</syntaxhighlight> | </syntaxhighlight> | ||
+ | 2b. Usage example #2: toggle condition example, access condition belonging to current scene | ||
+ | <syntaxhighlight lang="lua"> | ||
+ | setCond("example", nil, game.CurrentScene) | ||
+ | </syntaxhighlight> | ||
+ | |||
== Main Script == | == Main Script == | ||
− | <syntaxhighlight> | + | <syntaxhighlight lang="lua"> |
− | function | + | function setCond(cond, val, path) |
− | + | if path ~= nil then cond = path.Conditions[cond] else cond = Conditions[cond] end -- check global or direct path | |
+ | -- + -- | ||
+ | if val == nil then -- check if condition should be toggled | ||
+ | if cond.Value then cond.Value = false else cond.Value = true end -- toggle condition | ||
+ | else | ||
+ | cond.Value = val -- update condition based on val (true or false) | ||
+ | end | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | |||
== Syntax Breakdown == | == Syntax Breakdown == | ||
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! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description | ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description | ||
|- | |- | ||
− | | | + | | cond || "string" || This should be a "string" value containing the name of the condition you want to update the boolean value of. |
+ | |- | ||
+ | | val || boolean || This should contain a boolean value of <span style="color:green">true</span> or <span class="red">false</span> or nil if you want to toggle the condition. | ||
|- | |- | ||
− | | | + | | path || path || This should contain the direct path to the condition, for example: <span class="inlinecode">game.CurrentScene</span>. |
|} | |} |
Revision as of 21:47, 20 August 2022
Name | Type | By |
---|---|---|
setCondition("cond", val, path) | Definition | AFRLme |
This small function allows you to quickly set the boolean value of a condition.
Instructions
1. Add the main script to the Visionaire Studio Script Editor & set the script as a definition script.
2a. Usage example #1: set condition example as true, access globally
setCond("example", true)
2b. Usage example #2: toggle condition example, access condition belonging to current scene
setCond("example", nil, game.CurrentScene)
Main Script
function setCond(cond, val, path)
if path ~= nil then cond = path.Conditions[cond] else cond = Conditions[cond] end -- check global or direct path
-- + --
if val == nil then -- check if condition should be toggled
if cond.Value then cond.Value = false else cond.Value = true end -- toggle condition
else
cond.Value = val -- update condition based on val (true or false)
end
end
Syntax Breakdown
Name | Type | Description |
---|---|---|
cond | "string" | This should be a "string" value containing the name of the condition you want to update the boolean value of. |
val | boolean | This should contain a boolean value of true or false or nil if you want to toggle the condition. |
path | path | This should contain the direct path to the condition, for example: game.CurrentScene. |