Difference between revisions of "ShaderBlur (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| − | + | ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left" | By | |
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| − | + | | shaderBlur(value, delay) || Execution | |
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Allows the user to blur or focus the camera/screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''. | Allows the user to blur or focus the camera/screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''. | ||
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| + | == Examples == | ||
Example 1: set blur amount | Example 1: set blur amount | ||
<syntaxhighlight> | <syntaxhighlight> | ||
| − | shaderBlur( | + | shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds |
| − | shaderBlur( | + | shaderBlur(0.8, 0) -- blur the screen by .8 instantly |
</syntaxhighlight> | </syntaxhighlight> | ||
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Example 2: turn blur off | Example 2: turn blur off | ||
<syntaxhighlight> | <syntaxhighlight> | ||
| − | shaderBlur( | + | shaderBlur(0, 3000) -- focus screen back to default over 3 seconds |
| − | shaderBlur( | + | shaderBlur(0, 0) -- focus screen back to default instantly |
</syntaxhighlight> | </syntaxhighlight> | ||
| − | + | == Syntax Breakdown == | |
| − | + | {| class="ts" style="width:100%" | |
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| − | + | ! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description | |
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| − | + | | value || float (decimal) || The amount to blur the screen by; recommended value somewhere between 0 & 20. | |
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| − | The amount to blur the screen by; recommended value somewhere between 0 | ||
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| − | | | + | | delay || integer (number) || The amount of time to blur/focus the screen over; in milliseconds (ms). |
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Revision as of 14:34, 30 September 2014
| Name | Type | By |
|---|---|---|
| shaderBlur(value, delay) | Execution |
Allows the user to blur or focus the camera/screen over a specified amount of time. The shader toolkit is needed for this function to work.
Examples
Example 1: set blur amount
shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds
shaderBlur(0.8, 0) -- blur the screen by .8 instantly
Example 2: turn blur off
shaderBlur(0, 3000) -- focus screen back to default over 3 seconds
shaderBlur(0, 0) -- focus screen back to default instantly
Syntax Breakdown
| Name | Type | Description |
|---|---|---|
| value | float (decimal) | The amount to blur the screen by; recommended value somewhere between 0 & 20. |
| delay | integer (number) | The amount of time to blur/focus the screen over; in milliseconds (ms). |