Difference between revisions of "ShaderBlur (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
Line 33: Line 33:
 
|-
 
|-
 
| delay || integer (number) || The amount of time to blur/focus the screen over; in milliseconds (ms).
 
| delay || integer (number) || The amount of time to blur/focus the screen over; in milliseconds (ms).
 +
|}
 +
 +
 +
== Resources ==
 +
{| class="ts"
 +
|-
 +
! style="text-align:left" | Name !! style="text-align:left" | Description
 +
|-
 +
| [[media:shaderBlur.zip|shaderBlur.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions.
 
|}
 
|}
 
{{toc}}
 
{{toc}}

Revision as of 00:37, 1 October 2014

Name Type
shaderBlur(value, delay) Execution


Allows the user to blur or focus the camera/screen over a specified amount of time. The shader toolkit is required for this function to work.


Examples

Enable

Set blur amount

shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds
shaderBlur(0.8, 0) -- blur the screen by .8 instantly

Disable

Turn blur off

shaderBlur(0, 3000) -- focus screen back to default over 3 seconds
shaderBlur(0, 0) -- focus screen back to default instantly


Syntax Breakdown

Name Type Description
value float (decimal) The amount to blur the screen by; recommended value somewhere between 0 & 20.
delay integer (number) The amount of time to blur/focus the screen over; in milliseconds (ms).


Resources

Name Description
shaderBlur.zip A working .ved file, complete with resources. Check out the readme.txt file for instructions.