Difference between revisions of "ShaderBlur (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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| delay || integer (number) || The amount of time to blur/focus the screen over; in milliseconds (ms). | | delay || integer (number) || The amount of time to blur/focus the screen over; in milliseconds (ms). | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Resources == | ||
+ | {| class="ts" | ||
+ | |- | ||
+ | ! style="text-align:left" | Name !! style="text-align:left" | Description | ||
+ | |- | ||
+ | | [[media:shaderBlur.zip|shaderBlur.zip]] || A working .ved file, complete with resources. Check out the readme.txt file for instructions. | ||
|} | |} | ||
{{toc}} | {{toc}} |
Revision as of 00:37, 1 October 2014
Name | Type |
---|---|
shaderBlur(value, delay) | Execution |
Allows the user to blur or focus the camera/screen over a specified amount of time. The shader toolkit is required for this function to work.
Examples
Enable
Set blur amount
shaderBlur(0.8, 3000) -- blur the screen by .8 over 3 seconds
shaderBlur(0.8, 0) -- blur the screen by .8 instantly
Disable
Turn blur off
shaderBlur(0, 3000) -- focus screen back to default over 3 seconds
shaderBlur(0, 0) -- focus screen back to default instantly
Syntax Breakdown
Name | Type | Description |
---|---|---|
value | float (decimal) | The amount to blur the screen by; recommended value somewhere between 0 & 20. |
delay | integer (number) | The amount of time to blur/focus the screen over; in milliseconds (ms). |
Resources
Name | Description |
---|---|
shaderBlur.zip | A working .ved file, complete with resources. Check out the readme.txt file for instructions. |