Difference between revisions of "ShaderColorize (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<div class="toccolours mw-collapsible mw-collapsed tbl-ds"> <span class="bold">Function History</span> <div class="mw-collapsible-content"> <div class="alt-bg">Available since...")
 
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{| class="ts" style="width:100%"
<span class="bold">Function History</span>
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|-
<div class="mw-collapsible-content">
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! style="text-align:left" | Name !! style="text-align:left" | Type
<div class="alt-bg">Available since v4.0</div>
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</div></div>
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| shaderColorize(hue, strength, delay) || Execution
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Allows the user to colorize the screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''.
 
Allows the user to colorize the screen over a specified amount of time. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''.
<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
 
<span class="bold">Additional Info</span>
 
<div class="mw-collapsible-content">
 
<div class="alt-bg">I don't think this function is currently working correctly as it should fade from current hue to specified hue & instead it cycles through hue values like a rainbow.</div>
 
</div></div>
 
 
 
Syntax:
 
<syntaxhighlight>
 
shaderColorize(hue, strength, delay)
 
</syntaxhighlight>
 
  
  
Example 1: set colorize amount  
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== Examples ==
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=== Enable ===
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Set colorize amount  
 
<syntaxhighlight>
 
<syntaxhighlight>
 
shaderColorize(0, 1, 3000) -- colorize screen red over 3000 milliseconds
 
shaderColorize(0, 1, 3000) -- colorize screen red over 3000 milliseconds
 
shaderColorize(0, 1, 0) -- colorize screen red instantly
 
shaderColorize(0, 1, 0) -- colorize screen red instantly
 
</syntaxhighlight>
 
</syntaxhighlight>
 
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=== Disable ===
 
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Turn colorize off  
Example 2: turn colorize off  
 
 
<syntaxhighlight>
 
<syntaxhighlight>
 
shaderColorize(0, 0, 3000) -- restore colorize value back to default over 3000 milliseconds
 
shaderColorize(0, 0, 3000) -- restore colorize value back to default over 3000 milliseconds
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== Syntax Breakdown ==
<span class="bold underline">Arguments</span>
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{| class="ts" style="width:100%"
 
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|-
'''hue''': float (number) <br/>
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! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description
Define the hue target; number between 0 & 1 (red > yellow > green > blue > pink > red)
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|-
 
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| hue || float (decimal) || Define the hue target; number between 0 & 1 (red > yellow > green > blue > pink > red).
'''strength''': float (number)<br/>
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|-
The amount to colorize the screen by; recommended value between 0 & 1 (possible to go over 1, but might generate strange artifacts)  
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| strength || float (decimal) || The amount to colorize the screen by; recommended value between 0 & 1 (possible to go over 1, but might generate strange artifacts).
 
 
'''delay''': integer (number)<br/>
 
The amount of time to colorize the screen over in milliseconds (ms)
 
 
 
 
 
 
 
<span class="bold underline">Flags</span>
 
 
 
none
 
 
 
 
 
 
 
<span class="bold underline">Return</span>
 
 
 
none
 
 
 
 
 
 
 
{| class="tbl-ds"
 
 
|-
 
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|<span class="bold">Relevant Pages</span>: to add...
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| delay || integer (number) || The amount of time to colorize the screen over; in milliseconds (ms).
 
|}
 
|}
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{{toc}}

Revision as of 14:58, 30 September 2014

Name Type
shaderColorize(hue, strength, delay) Execution


Allows the user to colorize the screen over a specified amount of time. The shader toolkit is needed for this function to work.


Examples

Enable

Set colorize amount

shaderColorize(0, 1, 3000) -- colorize screen red over 3000 milliseconds
shaderColorize(0, 1, 0) -- colorize screen red instantly

Disable

Turn colorize off

shaderColorize(0, 0, 3000) -- restore colorize value back to default over 3000 milliseconds
shaderColorize(0, 0, 0) -- restore colorize value back to default instantly


Syntax Breakdown

Name Type Description
hue float (decimal) Define the hue target; number between 0 & 1 (red > yellow > green > blue > pink > red).
strength float (decimal) The amount to colorize the screen by; recommended value between 0 & 1 (possible to go over 1, but might generate strange artifacts).
delay integer (number) The amount of time to colorize the screen over; in milliseconds (ms).