Difference between revisions of "ShaderContrast (CMS)"

From The Official Visionaire Studio: Adventure Game Engine Wiki
(Created page with "<div class="toccolours mw-collapsible mw-collapsed tbl-ds"> <span class="bold">Function History</span> <div class="mw-collapsible-content"> <div class="alt-bg">Available since...")
 
Line 1: Line 1:
<div class="toccolours mw-collapsible mw-collapsed tbl-ds">
+
{| class="ts" style="width:100%"
<span class="bold">Function History</span>
+
|-
<div class="mw-collapsible-content">
+
! style="text-align:left" | Name !! style="text-align:left" | Type
<div class="alt-bg">Available since v4.0</div>
+
|-
</div></div>
+
| shaderContrast(contrast, delay) || Execution
 +
|}
  
  
Line 9: Line 10:
  
  
Syntax:
+
== Examples ==
<syntaxhighlight>
+
=== Enable ===
shaderContrast(contrast, delay)
+
Adjust screen contrast value
</syntaxhighlight>
 
 
 
 
 
Example 1: adjust screen contrast value
 
 
<syntaxhighlight>
 
<syntaxhighlight>
 
shaderContrast(1.1, 3000) -- adjust screen contrast over 3000 milliseconds
 
shaderContrast(1.1, 3000) -- adjust screen contrast over 3000 milliseconds
 
shaderContrast(1.1, 0) -- adjust screen contrast instantly
 
shaderContrast(1.1, 0) -- adjust screen contrast instantly
 
</syntaxhighlight>
 
</syntaxhighlight>
 
+
=== Disable ===
 
+
Restore default screen contrast value
Example 2: restore default screen contrast value
 
 
<syntaxhighlight>
 
<syntaxhighlight>
 
shaderContrast(1, 3000) -- restore screen contrast over 3000 milliseconds
 
shaderContrast(1, 3000) -- restore screen contrast over 3000 milliseconds
Line 29: Line 25:
  
  
 
+
== Syntax Breakdown ==
<span class="bold underline">Arguments</span>
+
{| class="ts" style="width:100%"
 
+
|-
'''contrast''': float (number) <br/>
+
! style="text-align:left" | Name !! style="text-align:left" | Type !! style="text-align:left;width:80%" | Description
Define the contrast value; number between 0 & 2 (''1 = default'')
+
|-
 
+
| contrast || float (decimal) || Define the contrast value; number between 0 & 2 (''1 = default'').
'''delay''': integer (number)<br/>
 
The amount of time to adjust the screen contrast value over in milliseconds (ms)
 
 
 
 
 
 
 
<span class="bold underline">Flags</span>
 
 
 
none
 
 
 
 
 
 
 
<span class="bold underline">Return</span>
 
 
 
none
 
 
 
 
 
 
 
{| class="tbl-ds"
 
 
|-
 
|-
|<span class="bold">Relevant Pages</span>: to add...
+
| delay || integer (number) || The amount of time to adjust the screen contrast value over; in milliseconds (ms).
 
|}
 
|}
 +
{{toc}}

Revision as of 15:03, 30 September 2014

Name Type
shaderContrast(contrast, delay) Execution


Allows the user to adjust the screen contrast over a specified amount of time. The shader toolkit is needed for this function to work.


Examples

Enable

Adjust screen contrast value

shaderContrast(1.1, 3000) -- adjust screen contrast over 3000 milliseconds
shaderContrast(1.1, 0) -- adjust screen contrast instantly

Disable

Restore default screen contrast value

shaderContrast(1, 3000) -- restore screen contrast over 3000 milliseconds
shaderContrast(1, 0) -- restore screen contrast value back to default instantly


Syntax Breakdown

Name Type Description
contrast float (decimal) Define the contrast value; number between 0 & 2 (1 = default).
delay integer (number) The amount of time to adjust the screen contrast value over; in milliseconds (ms).