Difference between revisions of "ShaderFollowCharacter (CMS)"
From The Official Visionaire Studio: Adventure Game Engine Wiki
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− | Smoothly follow | + | Smoothly follow the specified character around the screen. ''The [[Shader_(CMS)|shader toolkit]] is needed for this function to work''. |
Revision as of 18:48, 16 August 2014
Function History
Available since v4.0
Smoothly follow the specified character around the screen. The shader toolkit is needed for this function to work.
Syntax:
shaderFollowCharacter(character, zoom, delay)
Example 1: follow current character around the screen
shaderFollowCharacter("", 1.2, 3000) -- follow current character at 1.2x zoom over 3s per movement.
Example 2: follow a specific character around the screen
shaderFollowCharacter("character_name", 1.2, 3000) -- follow character_name at 1.2x zoom over 3s per movement.
Example 3: stop following camera & restore screen viewport back to default value
shaderStopFollow(easeQuintOut) -- stop following camera & ease back to viewport default with QuintOut
Arguments
character: "string"
This should be the name of the character you want to follow; if string is empty then it will automatically follow the current character.
zoom: float (number)
This should contain the zoom amount. (1 = default)
delay: integer (number)
The amount of time (milliseconds) needed to scroll &/or zoom the camera to the current characters location.
Flags
none
Return
none
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